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Trio Mortale [MOD] - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Trio Mortale [MOD] (/showthread.php?tid=1821) |
RE: Trio Mortale [MOD] - Alblaka - 01-04-2009 ![]() My brother (who has definitely more art talent then me) made some "new" (recoloured) sprites for Onimaru (darkred clothes with brigt hair and 2 additional frames for the flame slash), but everytime the game tries to load them i get the error "Couldn't create art surface". I checked the file paths and names multiple times, there is no mistake... Why it cannot accept the sprites? Hope, somebody can help me... RE: Trio Mortale [MOD] - Silverthorn - 01-04-2009 So.... the bmp-part is correct? You cannot find any mistakes even after double-checking? Kayz.... what could be the error then? # Too big sprite sheets (dimension-wise) # Bug. Restart your comp and see if the prob is still there. # Sure that it is the specified file? When the error box pops up, do not immediately close it. Instead, open data\temporary.txt and see which file has been tried to load. # If you can exclude any of these points, comment the character line in data.txt (write a "#" in front of "id:") and see if that solves the error. (Yes, the char seems to be gone because it isn't loaded) # sometimes, big dat-files or frames that contain a lot of information create problems. Does anything of this list fits? RE: Trio Mortale [MOD] - Alblaka - 01-04-2009 # The sprite sheets have exactly the same size as the working original # I'm sure restarting won't solve the problem, but i will try though... # The temporary.txt shows me exactly the content of the onimaru.dat-file # The character itself is completely working, the problem had only appeared after i tried to give him new sprites. With using "rudolph_*.bmp" insteat of "onimaru_*.bmp" everything works # Dito :/ Nope, still not working Could it maybe be a result of fileending-changes? Strangely Photofiltre on my brothers PC (EXACTLY the same programm i had) could open, but not recolour (nor do anything) to the bmp-files. He renamed them into jpg-files, worked on them (then it was possible suddenly) and renamed them back into bmp's... Or could the dark red colour maybe cause a malfunction? Red and black seem to be special colours for LF (Red = team Colour, Black = transparent)? RE: Trio Mortale [MOD] - Silverthorn - 01-04-2009 nah, the color problems happen because the images are in 256-color-mode, I guess. And lf2 isn't parsing for a special color besides black. anything else will be displayed normally. hmm, did you try switching lines in data.txt? For example, make from this: id: 0 type: 0 file: data\template.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat this: id: 51 type: 0 file: data\firzen.dat id: 52 type: 0 file: data\julian.dat id: 0 type: 0 file: data\template.dat id: 50 type: 0 file: data\louisEX.dat RE: Trio Mortale [MOD] - Alblaka - 01-04-2009 Does this mean i have used a colour that LF doesn't accept? Uhmm... Code: (...) RE: Trio Mortale [MOD] - Silverthorn - 01-04-2009 LF2 accepts ALL colors a bmp-file has. you can try change the bitmap to 256 colors or 24-bit, respectively, but that shouldn't change anything.... For whatever reason (which I myself don't understand) it sometimes helps to mess up the order in data.txt. Try it out, you cannot break more than you already did ![]() RE: Trio Mortale [MOD] - Alblaka - 01-04-2009 Ok, then i missunderstood that part. But the messing-up-the-data.txt had not worked :/ Seems like Onimaru will stay with Rudolphus's sprites for some more time... RE: Trio Mortale [MOD] - Silverthorn - 01-04-2009 Hmm, that's some really strange thing.... Would you mind posting the bmp-part of Onimaru plus the exact locations of the sprite-files with their dimensions? I'd like to have a look over it, even though if it might be for nothing. Just to ensure that everything's correct ![]() And if THAT doesn't help, well, we'll have to wait and hope that the prob somehow vanish.... RE: Trio Mortale [MOD] - Alblaka - 01-05-2009 Ok... *copying everything that could help* onimaru.dat Code: <bmp_begin> Properties of the .bmp-files Code: (...) data.txt Code: (...) *attaching the sprites* That was everything... PS: I'm noe on making a clone attack fotthe 6th fighter. He should be able to summon knights and hunters. Funnyly i thought of the same method to create 10hp-characters like that one, which was described on LFE. But somehow the created knights use wrong pic-numbers. He acts normally, but all pics seem to be wrong... Anybopy already had that problem? RE: Trio Mortale [MOD] - Alblaka - 01-09-2009 Hello, i'm back ^^ And here's a new file, with: -bugfixes (better: balances) -some individual (<recoloured) sprites for onimaru -the 6th character I still hadn't found a solution for the Knight sprite problem, but the ability to summon knights seemed anyway imba, so i replaced it with the ability to summon justins :P Hope, you like it ^^ PS: Yeah, i know, the Apokalypse move can even deliver instant kill, but it can be totally evaded AND is not very predictable... edit: New version avaible: http://www.lf-empire.de/forum/showthread.php?tid=1821&page=3 |