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Having 2 enemys in 1 data file - Printable Version

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RE: Having 2 enemys in 1 data file - genevrier - 04-13-2009

Maybe the attack, jump and defend still can be manipulated in setting hit tags, but I think there would be a solid problem that is the lying, injured, weapon attacks and etc frames...


RE: Having 2 enemys in 1 data file - Drahcir - 04-14-2009

*gets idea*
Maybe the char can be decided by the weapon it wields.
Then again, I think that defeats the purpose...
Edit: you'd also need to have pretty much the same wpoint stuff in EVERY frame.


RE: Having 2 enemys in 1 data file - Zazz1 - 04-14-2009

@Drahcir
http://www.lf-empire.de/forum/showthread.php?tid=2458

Lol? You're not the first one with that idea.


RE: Having 2 enemys in 1 data file - JossuaDC - 04-14-2009

It's possible with ik:8.
Give all frames a special ik:8 itr on a special bdy and dvx: them to different frames. Spawn the second enemy in a frame in which it activates the pet/armour to which it reacts.

4 words: Not worth the trouble.


RE: Having 2 enemys in 1 data file - Madara Uchiha - 04-15-2009

i firged it out, in stage mod i am going to make a ball opoint out it self, and the character who i gave a specail itrkind 8 , when he hits the itrkind he will transform into that character, and stay as him.


RE: Having 2 enemys in 1 data file - JossuaDC - 04-15-2009

Transform into the same character?
But then only the sprites will change...

Wait... So that's all you wanted? Damn...

Edit: You can create characters in stage.dat and give them a 'first frame to go to' (basically like 'action:' in an opoint), by the way. Just send your enemy to the transform-frames.


RE: Having 2 enemys in 1 data file - Ramond - 04-15-2009

Okay... but that's not 2 enemies in 1 data file...

The thread title is misleading <_>