RE: probleme with editing - Reaper - 04-26-2009
than the state is the problem. state 19 is firens burning run. Normal runnig is state 2.
But you could also just change the dvx: in bats punch. Thats is how far he goes forward.
edit: duble ninja'd
RE: probleme with editing - MH-Razen - 04-26-2009
rofl, if you want this stuff like the normal running why the hack do you want to take mp for this?
I think what you wanna do is searching a way how to edit the dash move
RE: probleme with editing - Headstrong Warrior - 04-26-2009
ahhh i suck at explaining
it should be an special move thats why i want mp for this and im gonna delete it later
RE: probleme with editing - Reaper - 04-26-2009
so you just have to replace the state OR you copy the running frames with a next: xxx in the end so that they start again.( and an mp tag of course)
I think state: 2 is wrong as he will react as if he was in normal running.
I guess you should use state: 3 as there is nothing special about this if you have no itr( punching state).
But I'm not sure, I'm not a good DC'er either.
RE: probleme with editing - TheNave - 04-26-2009
DC-Code:
<frame> 258 run
pic: 20 state: 15 wait: 3 next: 259 dvx: 10 dvy: 0 dvz: 2 centerx: 32 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218
sound: data\003.wav
wpoint:
kind: 1 x: 59 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 10 w: 51 h: 70
bdy_end:
<frame_end>
<frame> 259 run
pic: 21 state: 15 wait: 3 next: 260 dvx: 10 dvy: 0 dvz: 2 centerx: 37 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218
sound: data\070.wav
wpoint:
kind: 1 x: 54 y: 48 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 12 w: 50 h: 68
bdy_end:
<frame_end>
<frame> 260 run
pic: 22 state: 15 wait: 3 next: 261 dvx: 10 dvy: 0 dvz: 2 centerx: 33 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218
sound: data\004.wav
wpoint:
kind: 1 x: 20 y: 48 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 11 w: 47 h: 69
bdy_end:
<frame_end>
<frame> 261 run
pic: 21 state: 15 wait: 3 next: 258 dvx: 10 dvy: 0 dvz: 2 centerx: 37 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218
sound: data\071.wav
wpoint:
kind: 1 x: 54 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 12 w: 47 h: 68
bdy_end:
<frame_end>
<frame> 270 punch
pic: 77 state: 7 wait: 2 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 punch
pic: 87 state: 7 wait: 4 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 punch
pic: 97 state: 3 wait: 1 next: 273 dvx: 20 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 44 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 punch
pic: 98 state: 3 wait: 0 next: 274 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 42 y: 51 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 274 punch
pic: 109 state: 3 wait: 2 next: 275 dvx: 10 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 275 punch
pic: 99 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -51 y: 28 w: 119 h: 29 dvx: 20 fall: 70 vrest: 7 bdefend: 60 injury: 60
itr_end:
bdy:
kind: 0 x: 8 y: 20 w: 43 h: 57
bdy_end:
<frame_end>
<frame> 276 punch
pic: 107 state: 3 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 punch
pic: 108 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
take it, this should work, your character will run pretty normal, if you press defend or jump he'll stop running, if you press attack he'll do bat's speed punch... the only thing left is to align the sprites of the speed punch... this shouldn't be to difficult
RE: probleme with editing - Headstrong Warrior - 04-26-2009
here
DC-Code:
<frame> 235 burn_run
pic: 163 state: 3 wait: 2 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 242 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 59 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 15 w: 41 h: 62
bdy_end:
<frame_end>
<frame> 236 burn_run
pic: 164 state: 3 wait: 2 next: 237 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 242 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 49 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 16 w: 31 h: 62
bdy_end:
<frame_end>
<frame> 237 burn_run
pic: 165 state: 3 wait: 2 next: 241 dvx: 10 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 242 hit_d: 218 hit_j: 218
wpoint:
kind: 1 x: 18 y: 49 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 14 w: 43 h: 65
bdy_end:
<frame_end>
<frame> 238 burn_run
pic: 160 state: 3 wait: 2 next: 239 dvx: 10 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 242 hit_d: 218 hit_j: 218
wpoint:
kind: 1 x: 59 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 10 w: 51 h: 70
bdy_end:
<frame_end>
<frame> 239 burn_run
pic: 161 state: 3 wait: 2 next: 240 dvx: 10 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 242 hit_d: 218 hit_j: 218
wpoint:
kind: 1 x: 54 y: 48 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 12 w: 50 h: 68
bdy_end:
<frame_end>
<frame> 240 burn_run
pic: 162 state: 3 wait: 2 next: 241 dvx: 10 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 242 hit_d: 218 hit_j: 218
wpoint:
kind: 1 x: 20 y: 48 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 11 w: 47 h: 69
bdy_end:
<frame_end>
<frame> 241 burn_run
pic: 161 state: 3 wait: 2 next: 238 dvx: 10 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 242 hit_d: 218 hit_j: 218
wpoint:
kind: 1 x: 54 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 12 w: 47 h: 68
bdy_end:
<frame_end>
<frame> 242 punch
pic: 77 state: 7 wait: 2 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 243 punch
pic: 87 state: 7 wait: 4 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 244 punch
pic: 97 state: 3 wait: 1 next: 245 dvx: 20 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 44 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 245 punch
pic: 98 state: 3 wait: 0 next: 246 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 42 y: 51 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 246 punch
pic: 109 state: 3 wait: 2 next: 247 dvx: 10 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 247 punch
pic: 99 state: 3 wait: 2 next: 248 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -51 y: 28 w: 119 h: 29 dvx: 20 fall: 70 vrest: 7 bdefend: 60 injury: 60
itr_end:
bdy:
kind: 0 x: 8 y: 20 w: 43 h: 57
bdy_end:
<frame_end>
<frame> 248 punch
pic: 107 state: 3 wait: 1 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 249 punch
pic: 108 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
is this right ?? or ive done somethign wrong ??
RE: probleme with editing - Simoneon - 04-26-2009
1st: use DC programming tag.
2nd: if none error is going on, then it's quite fine.
RE: probleme with editing - TheNave - 04-26-2009
use a dvz: 2 at the burn run... so the char is able to run up and down at the z-axis
RE: probleme with editing - Headstrong Warrior - 04-26-2009
how can i code some waiting frames or an cast time where the char does nothing just standing ther and waits ^^
it should start the attack and only there should be an mp that leads to another waiting frame where is jsut waiting and some more waiting frames
it works thanks to everyone how can i make it faster ??
SOLVED thanks to everyone
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