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[solved] probleme with editing
#1
here i wanted to make firens runnign jsut an normal running i deleted the opoint and the itr

because i want to link firens run with bats speed punch thats why im editing it
    DC-Code:
<frame> 255 burn_run
   pic: 163  state: 19  wait: 2  next: 256  dvx: 0  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 75
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 59  y: 39  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 17  y: 15  w: 41  h: 62
   bdy_end:
<frame_end>
 
<frame> 256 burn_run
   pic: 164  state: 19  wait: 2  next: 257  dvx: 10  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\070.wav 
   wpoint:
      kind: 1  x: 42  y: 49  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 30  y: 16  w: 31  h: 62
   bdy_end:
<frame_end>
 
<frame> 257 burn_run
   pic: 165  state: 19  wait: 2  next: 261  dvx: 10  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 218  hit_j: 218 mp: -10
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 18  y: 49  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 14  w: 43  h: 65
   bdy_end:
<frame_end>
 
<frame> 258 burn_run
   pic: 160  state: 19  wait: 2  next: 259  dvx: 10  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 218  hit_j: 218 mp: -10
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 59  y: 38  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 12  y: 10  w: 51  h: 70
   bdy_end:
<frame_end>
 
<frame> 259 burn_run
   pic: 161  state: 19  wait: 2  next: 260  dvx: 10  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 218  hit_j: 218 mp: -10
  sound: data\070.wav 
   wpoint:
      kind: 1  x: 54  y: 48  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 12  w: 50  h: 68
   bdy_end:
<frame_end>
 
<frame> 260 burn_run
   pic: 162  state: 19  wait: 2  next: 261  dvx: 10  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 218  hit_j: 218 mp: -10
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 20  y: 48  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 16  y: 11  w: 47  h: 69
   bdy_end:
<frame_end>
 
<frame> 261 burn_run
   pic: 161  state: 19  wait: 2  next: 258  dvx: 10  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 218  hit_j: 218 mp: -10
  sound: data\071.wav 
   wpoint:
      kind: 1  x: 54  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>

can somebody help me just that i can link an other attack after this running ???
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#2
if you want to link to another frame after the run, then change the frame in hit_d and hit_j to the frame you want the char to go to...
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#3
do u want antoher attack after it????
edit: like what MH said,hit_j or d...
maybe hit_a would be better.:d
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#4
yeah i want to let teh char makes bat speed punch when i prees a while running and when i press d i stop the movements and everything is going alright ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#5
(04-26-2009, 04:18 PM)Headstrong Warrior Wrote:  yeah i want to let teh char makes bat speed punch when i prees a while running

then I already answered how to do this...
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#6
SO do hit_a: xxx in Your frames...

Maybe mainsite could help You out.

EDIT: ninja'd...
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#7
just add the speed punch frames,and then go to the burn_run frame and ull see hit_a:0 or hit_j: 0
just replace the 0 With the frame number that starts the fast punch...:)
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#8
but i have to edit this running that he just runs normal like the normal running frames


edit: i know this thing with A/D/J : some frames ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#9
replace it with normal running frames...(running)
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#10
Then if Your running is: 10 do in dvx: 10 also...

Again: mainsite...

EDIT: what's happening?? ninja'd again...
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