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[solved] state: 3005 flys trough - Printable Version

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RE: state: 3005 flys trough - Silverthorn - 05-28-2009

(05-27-2009, 07:16 PM)Lauli Wrote:  There has to be hit_a:
Actually, itr/k:9 is supposed to go to the hit_d-frame when it's being hit. hit_a: 1 wouldn't be much of a difference, tho. I mean.... there aren't many ball-attacks that stay there for 400TUs.


RE: state: 3005 flys trough - Ascor - 05-28-2009

why stay for 400 TUs

wait
i'm confused
maybe not


RE: state: 3005 flys trough - Lauli - 05-28-2009

    DC-Code:
<frame> 6 flying
   pic: 6  state: 3004  wait: 5  next: 7  dvx: 35  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 0  hit_d: 10  hit_j: 0 
   itr:
      kind: 9  x: 7  y: 17  w: 60  h: 47  dvx: 3  fall: 70  vrest: 15  bdefend: 100  injury: 70 effect: 1
   itr_end:
<frame_end>
 
<frame> 7 flying
   pic: 6  state: 3004  wait: 5  next: 6  dvx: 35  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 0  hit_d: 10  hit_j: 0 
   itr:
      kind: 9  x: 7  y: 17  w: 60  h: 47  dvx: 3  fall: 70  vrest: 15  bdefend: 100  injury: 70  effect: 1
   itr_end:
<frame_end>


Maybe use state: 3005, not 3004.

I have no clue if it still wouldn't work then.


RE: state: 3005 flys trough - Azriel - 05-28-2009

hit_a: 1 needs to be used, otherwise timer function doesn't work.

timer uses hp.
ik9 makes ur hp = 0 when it hits (hence chars die).



Azriel~



RE: state: 3005 flys trough - Ascor - 05-29-2009

got it
thanks for the help