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[solved] state: 3005 flys trough
#1
ok
everythings fine with this ball but
if it hit's an character then the blood comes etc but it doesn't goes to the hit frames
it just continues flying and hurting people

so my question
is it always like that with state: 3005/3006?
and is there a way to remove the shadow on state 3005?




(it's such a shame seeing me asking questions like that...)
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#2
Quote:is it always like that with state: 3005/3006?
yes, it is.
If you want to go to the hit/hitting frame, use itr/kind: 8

Quote:and is there a way to remove the shadow on state 3005?

state: 3005 doesn't have a shadow
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#3
and how to do with itr: k:8 ?




and yes it does
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#4
Quote:and yes it does
bite me.

Quote:and how to do with itr: k:8 ?
A normal itr/kind: 8 which interact with any bdy and lead you to hit/hitting frames.

Or you can use itr/kind:3 to prevent the team-mate-interacting.
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#5
Use itr/kind: 9
itr/kind: 8 is a bad choice as it interacts with friendly players aswell.
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#6
itr kind:9 doesnt works
i set the second itr (the kind 9) 1 px lower in y: w: and h:
but it doesnt works
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#7
Use ONLY itr/kind: 9
No other itr should be in the frame.

And read on the main site about things you want to know about it.
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#8
i read it and tried but it still doesnt erases itself
<frame> 6 flying
pic: 6 state: 3004 wait: 5 next: 7 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0
itr:
kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1
itr_end:
<frame_end>

<frame> 7 flying
pic: 6 state: 3004 wait: 5 next: 6 dvx: 35 dvy: 0 dvz: 0 centerx: 42 centery: 39 hit_a: 0 hit_d: 10 hit_j: 0
itr:
kind: 9 x: 7 y: 17 w: 60 h: 47 dvx: 3 fall: 70 vrest: 15 bdefend: 100 injury: 70 effect: 1
itr_end:
<frame_end>
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#9
What is frame 10 doing?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#10
There has to be hit_a:

I think.
If you are tricky with the hit_frames & opointing & the like you won't even notice.
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