slowing down time - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: slowing down time (/showthread.php?tid=310) |
RE: slowing down time - Silverthorn - 08-04-2008 Drahcir Wrote:Actually, sorry for reviving the thread again, but is there a problem with using fall:0? There's nothing directly speaking against it, but fall: -1 is way better since it works flawlessly. You could, of course, use fall: 0 if you wish - that's your choice... RE: slowing down time - mda - 02-06-2009 (05-07-2008, 05:14 PM)zxcv11791 Wrote: my current method. simple and works fairly wellthat the way zxcv11791 that was'nt a bad explaining all you have to give it is a state 3005 without a shadow and that will slow down enemies, if you opoint it and you triple it will slow down an enemy to absolute zero RE: slowing down time - NocturneSama - 02-21-2009 Quote:hit spark is hidden How you did it? RE: slowing down time - Madara Uchiha - 02-21-2009 with bdefend 100. RE: slowing down time - Alblaka - 02-21-2009 So... state 3006 for no shadow, effect: 6 for no sound and bdefend 100 for now hit spark... That is a great invisible Time Slower... RE: slowing down time - TheNave - 02-21-2009 (02-21-2009, 07:02 PM)Alblaka Wrote: So... state 3006 for no shadow, effect: 6 for no sound and bdefend 100 for now hit spark... wrong, wrong, wrong state: 3005 for no shadow, effect: 5 for no sound and h: 9999 for no hitting sparks RE: slowing down time - Alblaka - 02-21-2009 XD Right... state: 3006 was Henr'ys Super Arrow, wasn't it But what should the "h" be? RE: slowing down time - Alblaka - 02-21-2009 awww, thx ^^ *thinks about making hitting sparks of Amaya's attacks invisible* RE: slowing down time - HappyHouR - 10-29-2009 Its doesn't make a sound(when its hit a t0 or t2/weapons) or destroy weapons/t2. I mean it doesn't hit t2 on ground .normallyslow downitr make lots of noise.Ik9 hits t2 once in mid air with bdef -1 and won't hurt them again unlike ik0 which does & cause a lots of noise opoint: kind: 1 x: 39 action: 120 oid: ??? opoint_end: I hope this help . RE: slowing down time - mfc - 07-13-2011 I'm sorry too for reviving it again but i can't stand anymore It can be with 2 ball frames: first for -fall points, it slows down time, and waiting time is 50 etc, second for taking back the fall points with same itrs with fall point: 49 and wait: 1 and next: 1000 . Thats it... So nobody stays on fire, everybody continues what they were doing... |