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Getting someone to the Enemy´s side - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Getting someone to the Enemy´s side (/showthread.php?tid=4438) |
RE: Getting someone to the Enemy´s side - Sutetsu - 02-08-2010 I tried to use MH-Razens method, but i I activate the first frame, the character disappeares. I don´t know whats wrong, I used the study example. If anyone has another idea please tell me. RE: Getting someone to the Enemy´s side - Alblaka - 02-08-2010 May you messed up the sprites or the id lines... OR you spawn the char in a wrong frame or have a wrong next... Btw, it's disappear like invisible+logo or completely erasing disappear? RE: Getting someone to the Enemy´s side - Sutetsu - 02-09-2010 Hes is doing a move an then suddenly disappeares like he has never existed. RE: Getting someone to the Enemy´s side - no one - 02-09-2010 When the char get to the deletion frame, did you give him some kind of special bdy to tell the char that's staying under the main char it's time to switch place? RE: Getting someone to the Enemy´s side - Sutetsu - 02-09-2010 Didn´t did such a thing. Just copied the study-example. I think there he deletes just the char under him without switching. RE: Getting someone to the Enemy´s side - no one - 02-09-2010 The study example work in stage mode only because it allow you to call another type: 0 to make the chars switch place. If you want it to work everywhere then the deletion frame sequence of the original char need to have some kind of special bdy to make the replacement goes up. RE: Getting someone to the Enemy´s side - Sutetsu - 02-09-2010 Can you show me that? Because I don´t really know how to do something like that. RE: Getting someone to the Enemy´s side - no one - 02-09-2010 In addition to the itr that help the replacing char (char B) stick to the original char (char A) which can be seen in the study example, you just have to add this itr to char B itr: kind: 8 x: 0 y: 444444440 w: 85 h: 55 zwidth: 10 dvx: 32 itr_end: It will lead char B to a frame where he raise up from the ground. And now, as for char A, in his disappear frames, note a bdy with the same y: value so he will activate char B right before he vanish. RE: Getting someone to the Enemy´s side - Sutetsu - 02-09-2010 I don´t have 2 chars. The B char is only an bdy at y: 1000 I will post the codes, maybe you can explayn me more clearly what you ment by that. RE: Getting someone to the Enemy´s side - MH-Razen - 02-09-2010 wow, this topic is getting interesting - lets move it to advanced
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