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[solved] A real chase ball - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] A real chase ball (/showthread.php?tid=4494) Pages:
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RE: A real chase ball - Som1Lse - 02-21-2010 @vandesdelca: How is it possible to use state 400 and state: 3005? @Topic: Making a chase faster can be done with adding a small dvx to the chasing frames. If its too high though the ball cant turn around. Conclusion: You cant make a real lightning fast chase ball without HEX. RE: A real chase ball - K.J - 02-21-2010 Oh, thank you guys. Thank you very much! Now I've solved the first question, but the second question... It's the lightning. As I said, have you guys ever played Reinforced-lf2? I want to copy the effect of the "Summon fire" or "Summon ice", but I can't understand it... RE: A real chase ball - Simoneon - 02-21-2010 Like in Firen&Freeze hellmoves? As I know, just put a dvx: you want and balls will follow on z-axis, but won't turn around. It seems to be solved. May I move it to solved section, pal? RE: A real chase ball - K.J - 02-22-2010 Yes, it's sloved. Thank you, thank you again! |