RE: I cant find this in any of the DC tutorials so i need your help. - basement2 - 03-23-2010
ok... Lets see...
DC-Code:
<bmp_begin>
file(0-8): sprite\volt\stormcloud.bmp w: 82 h: 81 row: 3 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 dissipate
pic: 6 state: 3001 wait: 10 next: 10 dvx: 0 dvy: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 flying
pic: 3 state: 3006 wait: 3 next: 2 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 51
sound: sprite\volt\bolt1.wav
opoint:
kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0
opoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 2 flying
pic: 4 state: 3006 wait: 3 next: 3 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 49
opoint:
kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0
opoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3006 wait: 3 next: 4 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 49
sound: sprite\volt\bolt2.wav
opoint:
kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0
opoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 4 flying
pic: 4 state: 3006 wait: 3 next: 1 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 51
opoint:
kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0
opoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 10 hiting
pic: 7 state: 3001 wait: 1 next: 11 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 8 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 7 state: 3002 wait: 1 next: 21 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 8 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 7 state: 3003 wait: 1 next: 31 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 8 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 40 borning
pic: 0 state: 3000 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 41 borning
pic: 1 state: 3003 wait: 2 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 42 borning
pic: 2 state: 3003 wait: 4 next: 43 dvx: -1 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 43 borning
pic: 3 state: 3003 wait: 2 next: 44 dvx: 3 dvy: -2 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 44 flying
pic: 4 state: 3006 wait: 2 next: 45 dvx: 8 dvy: -2 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 45 flying
pic: 3 state: 3006 wait: 3 next: 46 dvx: 8 dvy: 550 dvz: 550 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 46 flying
pic: 4 state: 3006 wait: 3 next: 1 dvx: 8 dvy: 550 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 30 y: 75 w: 25 h: 125
catchingact: 50 50 caughtact: 130 130
itr_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 50 catch
pic: 5 state: 9 wait: 1 next: 51 dvx: 550 dvy: 550 dvz: 550 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 42 y: 150
injury: 10 cover: 10 vaction: 130 throwvz: -842150451 throwinjury: -842150451 decrease: -7
cpoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
<frame> 51 catch
pic: 6 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 170 action: 70 dvx: 0 dvy: 0 oid: 298 facing: 0
opoint_end:
cpoint:
kind: 1 x: 42 y: 150
injury: 10 cover: 10 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 dircontrol: 1
cpoint_end:
itr:
kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50
itr_end:
<frame_end>
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Btw, I'm almost done my ToyBandit (yes, i changed the name). Just need to solve the cloud problem and recolour it that's all. Yong Zee, i show u tmr. Want to know if it's over-powered.
RE: I cant find this in any of the DC tutorials so i need your help. - forgetlatios - 03-23-2010
hey dun show my name... brandon basement
RE: I cant find this in any of the DC tutorials so i need your help. - Reaper - 03-23-2010
The data seems fine to me. It should do at least something...
Have you added id: 299 to your data-document? You will also need id: 298 and 297 to make it work properly. And does the explosion work by now?
I wouldn't advice you to take data from already modded chars btw. Not only that they often need stuff in the character itself( with isn't the case here, though), some people aren't very pleased if you do it. Nobody really forbids it, but also only few want it.
RE: I cant find this in any of the DC tutorials so i need your help. - basement2 - 03-24-2010
Thanks for your advice.
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