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[weapon]Jukebox - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [weapon]Jukebox (/showthread.php?tid=486) Pages:
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RE: [weapon]Jukebox - yakub - 06-20-2008 BluePhoenix Wrote:yea, I know that, and your example is the reason why I don't want to do that. If it was that easy like in Flash... but this would lower the quality of the music instead of a 12345678910 it would become a 123-45-678-910 got it? RE: [weapon]Jukebox - Yakui - 06-20-2008 I'd love to see people compose music using sound effects in LF2 by scripting it using timers etc instead of just trying to make a file play. ..Just throwing that out there since it seems to relate RE: [weapon]Jukebox - YinYin - 06-20-2008 Lauli Wrote:If you can give the music file a few blank seconds before it starts, then simply make the radio (or whatsoever) repeat the sound with a very low wait.that will only allow a start and stop function BluePhoenix Wrote:I have another idea..........that was my plan - only way of having a pause feature Cirno Wrote:I'd love to see people compose music using sound effects in LF2 by scripting it using timers etc instead of just trying to make a file play.which is what i want to do for alf2 - however not with lf2 sounds it should allow for a basic rythm for each stage - and then adding another beat/melody once you get into a boss fight etc - interactive music - only thing that would be worth all that trouble yakub Wrote:but this would lower the quality of the music instead of a 12345678910 it would become a 123-45-678-910 got it?that really only depends on how well you do it - silva and i had a basic single loop set up like this, you couldn notice where the 'gap' was RE: [weapon]Jukebox - Silverthorn - 06-20-2008 Problem with the splitting is that if there are some CPU-intensive-parts, you will hear the gap. But you'll have that anyways, so let's don't talk about that ![]() Instead, let's bury that project and wait for the next official version of LF2
RE: [weapon]Jukebox - Boop - 06-20-2008 http://rapidshare.com/files/43189914/lf31.rar.html http://www.savefile.com/files/1525742 Original thread: http://lf2.net/forum/viewtopic.php?t=4713&postdays=0&postorder=asc&start=0 I think thats pretty much what you want. RE: [weapon]Jukebox - JossuaDC - 04-28-2009 I'm sorry for necro-ing an old thread like this, but I've come up with a solution for the 'pause' feature; A type: 0 hitting something with a normal itr: and vrest: 0 will freeze in the frame it currently is - you can use this to create a pause feature. Pause by opointing a ball with an unique bdy and unpause by deleting it. @ Mods: Throw my post into the disposal if you think my post is useless. @ Anyone willing to revive this project: I can do the coding if you can do the spriting ;s |