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[solved] how to add a time limit - Printable Version

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RE: how to add a time limit - Deus Ex Machina - 08-24-2008

1) Copy john's chasing biscuit.
2) Remove all the bdy's and itr's.
3) Give your character frame number 375, it should look like:
Code:
<frame> 375 distraction
   pic: 999 state: 3 wait: 1  next: 1000 dvx: 550  dvy: 550  centerx: 39 centery: 79 hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 73  y: 58  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
4) add this to every frame in the copied john biscuit (right after the part with the pic)
Code:
opoint:
      kind: 1  x: 45 y: 1111  oid: ID_OF_CHARACTER action: 375
   opoint_end:
Change the "ID_OF_CHARACTER" to the id number of the character you added frame 375 to.

And you're done!
The result:
A distracting ghost john biscuit,
which will move off the screen after a while.


RE: how to add a time limit - sigma_z - 08-24-2008

how bout the opoint already there


RE: how to add a time limit - Deus Ex Machina - 08-24-2008

Just add this opoint before that, you don't need the original opoint to do anything anyway.