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[solved] how to add a time limit
#1
just like in ntsd i wanna add a time limit to a character but how?

the fact is that i removed my char body and all itr so that he cant hit nor be hit, i made him to distract opponent
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#2
what should be the point of a char without itr and bdy? he can only exist :p



what is ntsd

please explain a bit more
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#3
he only wants the char to confuse the enemys
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#4
ntsd is just the best lf2 mod
which has been made by zxcv11791

its a clone
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#5
Razen, what he means is that he wants to make a sort of ghost character, that does nothing except distract AI.
Check out my portfolio
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#6
(08-23-2008, 03:19 PM)sigma_z Wrote:  ntsd is just the best lf2 mod
which has been made by zxcv11791

its a clone

the best? I doubt this, cause if it is sooo good I'm sure I would know it :p

Can you give me a link where you can download it?

(08-23-2008, 04:14 PM)Deus Ex Machina Wrote:  Razen, what he means is that he wants to make a sort of ghost character, that does nothing except distract AI.

well, ok, but this means the enemies attacks a spot with a picture without any effect... nah, whoever likes this :p
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#7
actually i made a clone which cant be hit nor can hit

but it becomes annoying so i wanna put a time limit

for ntsd ntsd.open-board.com
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#8
(08-23-2008, 05:02 PM)sigma_z Wrote:  actually i made a clone which cant be hit nor can hit

but it becomes annoying so i wanna put a time limit

for ntsd ntsd.open-board.com

ah, ok. give your new char a itr/kind 8 at y: 1000 (global!!!) which leads to a frame where the char gets deleted with dvx.

now create an attack-frame with a wait: x (frame how long the clone should stay) and after the wait it opoint a type0 object with a bdy at y: 1000

there you go

---

oh and fopr the version: ah ok, i heard of it and tryed it out as far as I remember, but there're definitly better mods...
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#9
if i understand it correclty you want something like julians shadow clones (>>D)
however they should move around

now you already got it working by creating a character that doesnt interact with others in any way - however you cant make him disappear yet
another flaw in my oppinion is that you can actually select this useless character yourself - i doubt youll ever want to do that

so my solution would be this:
create a chasing type 3 object representing your shadow clone (whatever it is) without any bdys or itrs like the character you made
give it a hit_a/hit_d timer to make it vanish after some time
and now to get opponents attracted to it:
use a kind 2 opoint to spawn itself a character in the starting sequence
hold him with wpoints in all the chasing frames (if the sprites are shown in the chasing object the held character can always be the same invisible frame)
and make sure the frame the held character is in deletes itself once the chasing object vanishes

all this will of course not get you the same kind of movement as its just chasing - but it should distract opponents really well and its not as much work
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#10
i dont understand to which char i should give which frame
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