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Goku & SSJ Goku (release!) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: Goku & SSJ Goku (release!) (/showthread.php?tid=6883) |
RE: [Char] Goku - Memento - 05-06-2013 Updates: Finished all of the current sprites including symbols on the clothes Changed some injury and speed values New sprites for kamehameha ![]() Light weapons are kicked away, he enjoys doing it. ![]() EDIT: modified the sprites a little: sign on his shirt and the anatomic position of the leg were wrong as you can see in the picture) New run attack ![]() And of course it's Krillin who gets owned. Hopefully on next update! * Normal form Goku & SSJ Goku Moveset will be something like this: Normal form Goku: DvA Melee Combination / DvA+A Long Combination / DvA+A+D^J or DvA+A+J Meteor Combination | 100% done D>J Kamehameha | 100% done D>A Ki blasts | 90% done D^A Melee combo | 90% done DJA+A Charge | 100% done DvJJ Spirit Bomb | 0% done D^J Kamehameha to the ground | 75% done Basic movements | 20% done Goku SSJ: DvA Sonic Rush / DvA+ASuper Sonic Strike | 30% done D>J Super Kamehameha / D>J+D^J Warp Kamehameha | 50% done D>A Ki blasts | 90% done D^A Meteor Smash | 0% done DJA+A Charge | 100% done D^J Instant Transmission | 100% done DvJ Energy blast barrage to the ground | 0% done Basis movements | 80% done *Custom AI for both normal and SSJ Goku Download EDIT: Waaah I found a set of GREAT Goku sounds! ATM the sounds are a mix of the Japanese voice and some unfitting LF2 voices and other sounds. I will rip the better sounds (found on youtube: http://www.youtube.com/watch?v=cGqhMPlTz_4) and use those. Also, I played with my character a lot the last few days, and I changed some things that really annoyed me. His Jump Attack and Super Punch combination changed as well as his Dash Attack. Man, I should stop making changes allt the time... (@TLGM: doesn't include significant sprite changes) EDIT: No offence to Bashscrazy but: I'm not going to make the characters blend perfectly well with Vegito and Super Vegito. The characters are pretty good, but their speed is just terrible in terms of gameplay in my opinion. Therefor normal form Goku will be about as strong as regular LF2 heroes such as Woody, and SSJ Goku will be as strong as LouisEX but with a better variety of moves. RE: [Char] Goku - Bupkis - 05-18-2013 are you going to show gif animation pictures soon RE: [Char] Goku - Memento - 05-18-2013 (05-18-2013, 12:33 AM)Evan Izaak Wrote: are you going to show gif animation pictures soon In a few weeks I hope. But it will more likely be a youtube preview than GIF animations. For the spirit bomb: it will have 3 levels: small, big and huge. Press DvJ to start charging and press A to fire when it's at level 1, 2 or 3. The speed will be pretty avarage: I will give it dvx: 15 or something. The effect: level 1= explode on any contact, level 2= like Julian's soul bomb, level 3= destroy everything (so no bdy and bdefend: 70 in the ITR). I haven't really thought about how I am going to make the MP work. Is there a way to use negative MP values like MP: -7, that makes the character go to a certain frame (throw the spirit bomb) when MP runs out? Will ask this in the data changing forum.. Please share your opinion for (and your energy on) this attack. RE: [Char] Goku - Marko - 05-24-2013 yes, i think its a great idea with those 3 level of spirit bomb. Still there is problem how to make sprite for all of them(while charging), do you have something in mind already? I have and idea if you are intested in it, and is sprit bomb going to chase the opponents or not? RE: [Char] Goku - Memento - 05-24-2013 (05-24-2013, 09:25 AM)Marko Wrote: yes, i think its a great idea with those 3 level of spirit bomb. Not much of a problem.. In the anime, the ball grows every few seconds. I can do the same thing for my spirit bomb, and use about 3 frames with wait: 1 to make it smoother. Else I would need about 30-40 frames to make it look somewhat smooth indeed :P What was the idea you have? Ideas are always welcome of course. The spirit bomb is not going to chase. The level 1 and 2 spirit bomb will be easy to dodge and will cost a lot of MP and some time to charge also. The damage will be significant though. The level 3 spirit bomb will be huge and therefor will be less easy to dodge. The damage will be a little more than the damage dealt by the level 2 spirit bomb, but the level 3 spirit bomb can't be destroyed. Sounds a bit overpowered, but: it requires full MP, about 8 seconds to charge, and therefor is very difficult to use. Opinions? Another option would be the following: - 3 levels - All levels do the same: they fall from the sky to the ground - A little chasing effect if possible. Not sure if I can realize this data-technically, because I want it to explode when it hits the ground instead of chasing forever and explode when hitting a character or an object (and doing this is usually done by making it a weapon type in data) I will first check and see if this is actually possible... Edit: probably, yes. Since the boomerang also chases the opponent. ^_^ RE: [Char] Goku - Marko - 05-24-2013 You said that first lvl spirit bomb will be one from saiyan saga when goku(krillin) used it against vegeta. so actually , that spirit bomb is little bigger than krillin hand.. so it would be nice that goku throw it with one hand direct to opponent like some kind of shine ball(maybe you already think of something like that :P) , like this vid: so if is it possible do it... I will tell you later my idea, Quote:The spirit bomb is not going to chase. The level 1 and 2 spirit bomb will be easy to dodge and will cost a lot of MP and some time to charge also. The damage will be significant though.nicee.. about those 3 lvl SB, is it going to be possible to bounce it back ? like kid buu did? RE: Goku (progress) - Memento - 05-29-2013 Please vote: 1) spirit bomb from sky to ground (charging is still on ground, bomb comes from the sky). Minor chasing effect, explodes on the ground. 2) spirit bomb flying in a straight line I don't know how to make a new poll.. @Marko: thanks for your support. The first level spirit bomb will be something like that, I approve of that idea. Level 3 spirit bomb can not be bounced back. Same for the level 2. Not sure about the level 1 yet. RE: Goku (progress) - NewToTheEra - 05-29-2013 can you upload this video on a non youtube site because i cant access youtube RE: Goku (progress) - Rhino.Freak - 05-31-2013 I think you should make 2 version for Spirit bomb, one from ground that will go straight, other will be done in air to the ground (that's what i'll be doing with my goku that im coding for a mod ) RE: Goku (progress) - Marko - 05-31-2013 (05-31-2013, 05:17 AM)rhino.freak Wrote: I think you should make 2 version for Spirit bomb, one from ground that will go straight, other will be done in air to the ground (that's what i'll be doing with my goku that im coding for a mod ) It doesnt have sense, spirit bomb always goes from same point in the dbz, so in lf2, Should go from sky or straight, not mix! |