Poll: Keep the sign on his back?
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Yes, you should definately keep it
77.97%
46 77.97%
It's not important / I don't know
15.25%
9 15.25%
No, get rid of it
6.78%
4 6.78%
Total 59 vote(s) 100%
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Goku & SSJ Goku (release!)
(05-01-2013, 10:13 PM)Marko Wrote:  Oh and, can you think for running attack something new, more stronger.. this looks weak and its weak attack (it loose against many other char's run_att(running to each other and in the same moment pressing attack button))
Or its too late, and you are lazy and dont have time for do it? :P

I also dislike the run attack. It will be more like template's/ulian's

(05-02-2013, 04:41 AM)rhino.freak Wrote:  BY far its good to me but change its ID or create an AI for him, he's too weak as com.
Kamehameha could have levels : tapping jump again and again for bigger kamehamehas

great job overall so far!

He will have only one level of kamehameha.. I'm glad you like most of what I've done :)

I would be very grateful if someone could make me a custom AI.. Learning hex would take too much time. I got some time left at the moment, but I also hope to have a full-time job within a few days + I go to school 1 day a week besides that job. So when I got the job, I won't have time for it for a while again. I probably would have done the AI if I'd have all the time in the world.
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Goku2021
LF2 Timelapse (open source mod)

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(05-02-2013, 05:39 AM)Neocrypt Wrote:  make me a custom AI.. Learning hex would take too much time.
There is no hex knowledge required anymore to create AI. Only basic If-Else statements.
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(05-01-2013, 07:30 PM)The Lost Global Mod Wrote:  Weapons don't really play much of a role in the DBZ universe (except Trunks) and Goku never used one. So i don't think he should use them in-game. Kicking them away is the best option, but kinda like Gad did with Bleeq (?). Kicking the weapon away with some spin into the air.. so it actually can hurt somebody :P


I won't have much time after tomorrow probably. Got an application for a full-time job in less than 24 hours.. But I might have some spare time left this weekend hopefully (don't count on it, progress will probably be slow again from now on)



What I'm planning for the AI:

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Goku2021
LF2 Timelapse (open source mod)

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Updates:
Finished all of the current sprites including symbols on the clothes
Changed some injury and speed values

New sprites for kamehameha
[Image: kamehameha_zpse0c0b312.png]

Light weapons are kicked away, he enjoys doing it.
[Image: weaponkick_zpsb3342b56.png]
EDIT: modified the sprites a little: sign on his shirt and the anatomic position of the leg were wrong as you can see in the picture)

New run attack
[Image: runattack_zps23fe03bd.png]

And of course it's Krillin who gets owned.


Hopefully on next update!

* Normal form Goku & SSJ Goku
Moveset will be something like this:

Normal form Goku:
DvA Melee Combination / DvA+A Long Combination / DvA+A+D^J or DvA+A+J Meteor Combination | 100% done
D>J Kamehameha | 100% done
D>A Ki blasts | 90% done
D^A Melee combo | 90% done
DJA+A Charge | 100% done
DvJJ Spirit Bomb | 0% done
D^J Kamehameha to the ground | 75% done

Basic movements | 20% done

Goku SSJ:
DvA Sonic Rush / DvA+ASuper Sonic Strike | 30% done
D>J Super Kamehameha / D>J+D^J Warp Kamehameha | 50% done
D>A Ki blasts | 90% done
D^A Meteor Smash | 0% done
DJA+A Charge | 100% done
D^J Instant Transmission | 100% done
DvJ Energy blast barrage to the ground | 0% done

Basis movements | 80% done

*Custom AI for both normal and SSJ Goku

Download


EDIT: Waaah I found a set of GREAT Goku sounds! ATM the sounds are a mix of the Japanese voice and some unfitting LF2 voices and other sounds. I will rip the better sounds (found on youtube: http://www.youtube.com/watch?v=cGqhMPlTz_4) and use those.
Also, I played with my character a lot the last few days, and I changed some things that really annoyed me. His Jump Attack and Super Punch combination changed as well as his Dash Attack. Man, I should stop making changes allt the time... (@TLGM: doesn't include significant sprite changes)


EDIT: No offence to Bashscrazy but: I'm not going to make the characters blend perfectly well with Vegito and Super Vegito. The characters are pretty good, but their speed is just terrible in terms of gameplay in my opinion. Therefor normal form Goku will be about as strong as regular LF2 heroes such as Woody, and SSJ Goku will be as strong as LouisEX but with a better variety of moves.
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Goku2021
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Thanks given by: NewToTheEra , Marko , Rhino.Freak , ossiee , betitngoan
are you going to show gif animation pictures soon
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(05-18-2013, 12:33 AM)Evan Izaak Wrote:  are you going to show gif animation pictures soon

In a few weeks I hope. But it will more likely be a youtube preview than GIF animations.

For the spirit bomb: it will have 3 levels: small, big and huge. Press DvJ to start charging and press A to fire when it's at level 1, 2 or 3.
The speed will be pretty avarage: I will give it dvx: 15 or something.

The effect: level 1= explode on any contact, level 2= like Julian's soul bomb, level 3= destroy everything (so no bdy and bdefend: 70 in the ITR).

I haven't really thought about how I am going to make the MP work. Is there a way to use negative MP values like MP: -7, that makes the character go to a certain frame (throw the spirit bomb) when MP runs out? Will ask this in the data changing forum..

Please share your opinion for (and your energy on) this attack.
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yes, i think its a great idea with those 3 level of spirit bomb.
Still there is problem how to make sprite for all of them(while charging), do you have something in mind already?
I have and idea if you are intested in it,
and is sprit bomb going to chase the opponents or not?
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(05-24-2013, 09:25 AM)Marko Wrote:  yes, i think its a great idea with those 3 level of spirit bomb.
Still there is problem how to make sprite for all of them(while charging), do you have something in mind already?
I have and idea if you are intested in it,
and is sprit bomb going to chase the opponents or not?


Not much of a problem.. In the anime, the ball grows every few seconds. I can do the same thing for my spirit bomb, and use about 3 frames with wait: 1 to make it smoother. Else I would need about 30-40 frames to make it look somewhat smooth indeed :P What was the idea you have? Ideas are always welcome of course.

The spirit bomb is not going to chase. The level 1 and 2 spirit bomb will be easy to dodge and will cost a lot of MP and some time to charge also. The damage will be significant though.

The level 3 spirit bomb will be huge and therefor will be less easy to dodge. The damage will be a little more than the damage dealt by the level 2 spirit bomb, but the level 3 spirit bomb can't be destroyed. Sounds a bit overpowered, but: it requires full MP, about 8 seconds to charge, and therefor is very difficult to use.

Opinions?



Another option would be the following:
- 3 levels
- All levels do the same: they fall from the sky to the ground
- A little chasing effect if possible. Not sure if I can realize this data-technically, because I want it to explode when it hits the ground instead of chasing forever and explode when hitting a character or an object (and doing this is usually done by making it a weapon type in data)

I will first check and see if this is actually possible...
Edit: probably, yes. Since the boomerang also chases the opponent. ^_^
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Thanks given by: Marko , A-Man
You said that first lvl spirit bomb will be one from saiyan saga when goku(krillin) used it against vegeta.
so actually , that spirit bomb is little bigger than krillin hand.. so it would be nice that goku throw it with one hand direct to opponent like some kind of shine ball(maybe you already think of something like that :P) , like this
vid:
so if is it possible do it...

I will tell you later my idea,

Quote:The spirit bomb is not going to chase. The level 1 and 2 spirit bomb will be easy to dodge and will cost a lot of MP and some time to charge also. The damage will be significant though.

The level 3 spirit bomb will be huge and therefor will be less easy to dodge. The damage will be a little more than the damage dealt by the level 2 spirit bomb, but the level 3 spirit bomb can't be destroyed. Sounds a bit overpowered, but: it requires full MP, about 8 seconds to charge, and therefor is very difficult to use.

Opinions?
nicee..
about those 3 lvl SB, is it going to be possible to bounce it back ? like kid buu did?
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Please vote:
1) spirit bomb from sky to ground (charging is still on ground, bomb comes from the sky). Minor chasing effect, explodes on the ground.
2) spirit bomb flying in a straight line

I don't know how to make a new poll..

@Marko: thanks for your support. The first level spirit bomb will be something like that, I approve of that idea. Level 3 spirit bomb can not be bounced back. Same for the level 2. Not sure about the level 1 yet.
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