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alf2: current state - insights - Printable Version

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alf2 - current state: rudolf throw slice - YinYin - 09-06-2011

[Image: jagfo4.gif]


next up: john amulet part 2 or henry double palm


RE: alf2: current state - insights - Lauli - 09-06-2011

What's the input for that?
It looks rather fast, I think the full Catch+>A+D>J might be a bit impossible to execute. Or I don't know, haha.

Henry double palm.


alf2 - current state: henry double palm - YinYin - 09-06-2011

[Image: 14uvsr8.gif]
sadly i have recorded this at the bottom of the bg
the lower blast does spread out downwards a little more if it has the space to do that


next up: Freeze Firen LouisEX JA action or rudolf dash defend


RE: alf2: current state - insights - nehalbordoloi - 09-06-2011

Is the input just D>A or anything more?

Rudolf dash defend.


alf2 - current state: rudolf dash defend - YinYin - 09-06-2011

[Image: 2m41wt5.gif]

@nehalbordoloi: either from running or holding back at the beginning

next up: john amulet part 2 or firen quick ignition


RE: alf2: current state - insights - LSwarley - 09-06-2011

this will be very useful :D

and firen quick ignition


RE: alf2: current state - insights - Bamboori - 09-06-2011

how is that dash performed?


RE: alf2: current state - insights - Lauli - 09-06-2011

The transition frames... they're beautiful. :,)

What's the input for that?
I think someone asked that before.
EDIT: I think someone ninja'd me.



alf2 - current state: firen quick ignition - YinYin - 09-06-2011

[Image: i1bpqd.gif] [Image: 28v7tih.gif]
DA or DJ simultaneously while running for a quick ignition
also D during the fire run extinguishes firen again (while holding back will stop the run as usual)

@Bamboori&Lauli: in this case a simple D+J - otherwise D while dashing backwards

next up: deep combo 3 or deep combo 4
haha :p


RE: alf2: current state - insights - TheNave - 09-06-2011

nice
is there be a problem with using state 19 in those fire-dashing frames? I think the fire smoke effect wouldn't look bad

deep combo 4 btw