1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
Haha, that guessing game wasn't what you wanted it to be, right? ;)
I like how Freeze can escape the ice. I guess possible inputs are D and J, just like with Firen?
Well I wonder how you choose boss & minion for the stages. I kinda understand the stage 1, as it mostly features "urban" characters in a city-like environment. But stage 2... deep on the highway with knights?
No wait... you never confirmed that. Uh.
(09-05-2011, 03:00 PM)Siegvar Wrote: Lack of transition frames make it look a bit stiff and awkward.
you are right - when i adjusted this years ago i did the whole thing without hitting an opponent and thus skipped the end of the spin to animate the whole kick before touching the ground
but if hitting an opponent davis does have more air time so i just reincluded the turning animation - much better
(09-05-2011, 03:29 PM)Lauli Wrote: Haha, that guessing game wasn't what you wanted it to be, right? ;)
yeah ):
can't go on with that anyway
worked better on the first round
(09-05-2011, 03:29 PM)Lauli Wrote: I like how Freeze can escape the ice. I guess possible inputs are D and J, just like with Firen?
yes
(09-05-2011, 03:29 PM)Lauli Wrote: Well I wonder how you choose boss & minion for the stages. I kinda understand the stage 1, as it mostly features "urban" characters in a city-like environment. But stage 2...
i had to consider all good backgrounds available to me,
every lf2 character because everyone gets a different background/setting
and the fact that the player is supposed to kind of travel through this world
also these bosses aren't fixed to these places - they might be on the way through just like the player
next up: rudolf throw slice or stage 2 trees
choose
09-05-2011, 04:03 PM (This post was last modified: 09-05-2011, 04:06 PM by Lauli.)
Oi! Nice to see a video again! There were some pretty cool combos, I even noticed the metal-hit-metal effect.
So, is the switched shirt/pants colour on purpose? Looks good. The hair is a bit too bright though.
But I kept thinking, while watching them fight, that it would be a lot more exciting if these new moves would actually have that orange energy swing. Everything new seems so unnoticeable right now.
Okay, just some thoughts. I won't choose anything.
EDIT: Just noticed, retro Deep sounds funny. Somehow. Is it because of the yellow pants? Those look incredibly retro to me, haha.
09-05-2011, 04:10 PM (This post was last modified: 09-05-2011, 04:12 PM by YinYin.)
(09-05-2011, 04:03 PM)Lauli Wrote: So, is the switched shirt/pants colour on purpose? Looks good. The hair is a bit too bright though. EDIT: Just noticed, retro Deep sounds funny. Somehow. Is it because of the yellow pants? Those look incredibly retro to me, haha.
its the lf1 color palette
(09-05-2011, 04:03 PM)Lauli Wrote: But I kept thinking, while watching them fight, that it would be a lot more exciting if these new moves would actually have that orange energy swing. Everything new seems so unnoticeable right now.
then they would also need to cost mp
can't do that
also i like it better when people not following this thread will only notice the difference while playing - not by simply watching
(09-05-2011, 09:24 PM)xmfcx Wrote: Does it mean
you left the sword for as an exception
or
you'll still look for a new solution?:P
haven't tried your edits to the ice frames yet
otherwise flame and sword will stay as an exception
i am considering making the explosion an exception instead of the flame now tho
(09-05-2011, 09:24 PM)xmfcx Wrote: And did you changed just the ice frames for that affinity? (Like hit_j: 210 , hit_d: 110)