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Ramond's RPG Adventure v2.0 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26) +--- Thread: Ramond's RPG Adventure v2.0 (/showthread.php?tid=1806) Pages:
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RE: Ramond's RPG Adventure v2.0 - Ramond - 01-28-2016 Ok so I'll still be missing Phil's action plus what groups A and B actually do. Yeah, I could update the battle with the first two actoins but I'd like to get everything into one update
RE: Ramond's RPG Adventure v2.0 - Bamboori - 01-28-2016 well i think a and b want to take on the bandits
RE: Ramond's RPG Adventure v2.0 - TheNave - 01-30-2016 Holy sh*t alot of stuff happened... I'm still at page 277 and trying to catch up the next few days... sorry that I was gone for so long, I kinda forgot about this and obviously the e-mail reminder system wasn't working ._____. I'll try to be more active now, if I dont answer for a couple of days after a major update you can feel free to send me an e-mail manually as a reminder... unless you killed of my character within those past 20 pages, i don't know yet, but I'll try to read it as fast as possible (cannot do it today though because it's my birthday and I have to go now) RE: Ramond's RPG Adventure v2.0 - Simoneon - 01-30-2016 happy bday! RE: Ramond's RPG Adventure v2.0 - TheNave - 01-31-2016 whew... finally done reading through everything... allrighty first things first... is it possible for me to transfer that one skillpoint sirfrog put into Holy Bolt to Dark Bolt instead... I actually planned on my character to have offensive dark spells only and holy spells for healing, obviously SF could not have known that so i'd still like to change it and I don't think it would have made much of a difference if I had gone Dark Bolt from the begining since there were no battles (except the skeleton dummies) yet and as for the actuall story... I agree on Group A and B rejoining and taking on the bandits... Positioning like this should be alright |--4---3---2---1--| |--1---2---3---4--| a Nav Ian Dra Ste : : --- --- --- --- a b Bam --- Blu Sim : : --- --- --- --- b |-----------------| |-----------------| also, I noticed Blue Phoenix and Simon should be extremly efficient in the same row, they both have a lot of displacement abilities to change their positions, combined with strong abilities at Position 1 and retreating ones to get into the backline... and if I learned anything from playing Darkest Dungeon (on which this combat system is based on I guess) this should be the most efficient way of setting up our members... another idea we could consider is to simply scare of those bandits without actually harming them... they seem to be simple bandits that could be quite intimidated by dark magic, both me and Ian could randomly cast some scary looking spells and hope for them to retreat? ...just an idea though I mean if I was a member of a group of bandits, stealing money from random travelers, and probably haven't seen alot of magic in my life, especially not the forbidden arts of necromancy and then suddenly that one group turns on us summoning skeletons and stuff I'd sh*t my pants for sure RE: Ramond's RPG Adventure v2.0 - STM1993 - 01-31-2016 (01-31-2016, 02:50 AM)TheNave Wrote:Formation looks alright. Its actually possible to have 3 columns though. Steiner has a war cry with 20% chance of inflicting fear, so if they aren't intimidated by dark magic, maybe they would by a barbarian's war cry. RE: Ramond's RPG Adventure v2.0 - TheNave - 01-31-2016 I think combining War Cry with Skeleton Summon and Dark Bolt should be enough to scare them without hurting them and earn us some positive Alignment points... still fighting grants experience, we cannot miss to much of that because we have to save the world eventually... so we should not avoid every fight for the sake of beeing "good", those bandits deserve a beating either way RE: Ramond's RPG Adventure v2.0 - Bamboori - 01-31-2016 sounds good! so first we try to scare them away, and of that doesnt work we whoop their buttocks? RE: Ramond's RPG Adventure v2.0 - Simoneon - 01-31-2016 I can't wait to whoop some buttocks! RE: Ramond's RPG Adventure v2.0 - Ramond - 02-01-2016 After steeling their senses for the upcoming fight, they rush in, high on battle adrenaline. A Battle Commences! Next Turns: Simon Bamboori --- SirFrog casts Chill of Breeze! Apl Thief sustains 5 ice damage! Apl Archer sustains 7 ice damage! snorsorbet uses Energy Slash on Apl Archer! He deals 15 physical damage and 6 energy damage! Apl Archer drowns in his own blood! (EXP +57) (Kill EXP Bonus: +11 (snorsorbet)) Next Turns: Phil ![]() (F5 to update image) |--4---3---2---1--| |--1---2---3---4--| a Nav Ian Dra Ste : : AB1 AC1 --- AA1 a b Bam --- Blu Sim : : --- AB2 AT2 --- b c --- --- --- --- : : AT1 --- AC2 AA2 c |-----------------| |-----------------| |--4---3---2---1--| |--1---2---3---4--| a --- Sir sno Phi : : ATh AAr --- --- a |-----------------| |-----------------| Stats (Click to View) Book of Knowledge World Map (Hints of Interest: - Stat points left: Phil Skill points left: Phil, Simon, Steiner) It's midday. (2:49 PM) The autumnal sun is brilliantly hovering high in the sky. |