slowing down time - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: slowing down time (/showthread.php?tid=310) |
RE: slowing down time - juliano14 - 08-06-2012 hey what if u take all the caracters and when u make the move agaist the enemy the enemy transforms into one that has all 10 * waiting states RE: slowing down time - mfc - 08-06-2012 (08-06-2012, 04:03 PM)juliano14 Wrote: hey what if u take all the caracters and when u make the move agaist the enemy the enemy transforms into one that has all 10 * waiting states That requires itr kind 8 usage and too many complicated things. It's a very hard thing to send everybody to a spesific frame. RE: slowing down time - Jed37 - 08-13-2012 You can fix the endurance problem by alternating between two itrs: One with fall: -1, and one with fall: 1. And items don't need to continuously bounce around. Just make the itr stop about fifty pixels above the ground. No item has a bdy that high, and no character doesn't. It'll still hit items falling from the sky, but that's it. I just tried it. Not perfect, and it needs fine-tuning, but it seems to work. Another, more difficult option would be to attach an itr kind:8 to everyone, and put the slowdown effect on those. That way, it won't effect things like items at all, only the actual characters. Only things an itr kind: 8 can stick to. Would either of these things be an acceptable solution? |