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lf2 - streetfighter style - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: lf2 - streetfighter style (/showthread.php?tid=4927) |
RE: lf2 - streetfighter style - Ragor - 05-17-2010 I could've sworn I saw some lf2-like Ryu lurking around here, or on another forum. RE: lf2 - streetfighter style - Siegvar - 05-17-2010 This thread has got me confused. I need some clarification. Do you mean Beat 'em ups like Double Dragon, Streets of Rage, and River City Ransom? Or do you mean 1 on 1 Fighting Games like Street Fighter, Blazblue, and Tekken? Coz last I checked, Street Fighter and the lot aren't called Beat 'em ups. Anyway I'm guessing you mean the latter rather than the former. RE: lf2 - streetfighter style - Bamboori - 05-17-2010 actually i mean the second one. whats it called? :P cause lf2 is basically already like river city ransom & co. RE: lf2 - streetfighter style - Siegvar - 05-17-2010 (05-17-2010, 11:50 AM)Bamboori Wrote: actually i mean the second one. whats it called? :P Well.. I dunno. They're never really called anything except Fighting Games, which is stupidly vague. lol. But Beat 'Em Ups have been used to mostly refer to stuff like river city ransom where you're 1 guy bashing on hundreds in a sidescrolling view, so it feels odd to refer to fighting games that way. 1 v 1 Fighting Game? ah well.. that's not important. Anyway, my 2 cents is that its probably easier to use Mugen to create a polished LF2 1v1 Fighting Game... rather than to try and shoehorn the lf2 engine into doing that, which it obviously isn't intended for. Either that or... FLASH! lol. RE: lf2 - streetfighter style - Bamboori - 05-17-2010 blah. my goal is to use the lf2 engine the way I want! ![]() i even wanna make jump'n runs and space shooters with it :P but well, this project is probably gonna sleep for a while, cause atm im busy as hell with studying...
RE: lf2 - streetfighter style - SparK - 05-17-2010 some games like mortal kombat 4 have tag 2 on 2 system so you can't really use the 1v1-Fight-Fame accuratelly --- I can help with the jumps and runs if you figure out how to limit Z axis RE: lf2 - streetfighter style - Wiro - 05-17-2010 (05-17-2010, 02:22 PM)SparK Wrote: if you figure out how to limit Z axis bg zwidth ~1 RE: lf2 - streetfighter style - Bamboori - 05-17-2010 i think he means the new usage of the up/down-arrows. @spark: how? spritewise? RE: lf2 - streetfighter style - SparK - 05-18-2010 (05-17-2010, 05:15 PM)Bamboori Wrote: i think he means the new usage of the up/down-arrows. physics for platform games coding wise (check my platform game on the programming section if you want a demo )
RE: lf2 - streetfighter style - Bamboori - 05-18-2010 erm, i think you misunderstood the whole idea. its about turning LF2 into a streetfighter-styled beat em up. btw: probably finally found some sprites to rip as example sprites! (/°V°)/ |