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lf2 - streetfighter style - Printable Version

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RE: lf2 - streetfighter style - Ragor - 05-17-2010

I could've sworn I saw some lf2-like Ryu lurking around here, or on another forum.


RE: lf2 - streetfighter style - Siegvar - 05-17-2010

This thread has got me confused. I need some clarification.

Do you mean Beat 'em ups like Double Dragon, Streets of Rage, and River City Ransom?
Or do you mean 1 on 1 Fighting Games like Street Fighter, Blazblue, and Tekken?

Coz last I checked, Street Fighter and the lot aren't called Beat 'em ups.
Anyway I'm guessing you mean the latter rather than the former.


RE: lf2 - streetfighter style - Bamboori - 05-17-2010

actually i mean the second one. whats it called? :P

cause lf2 is basically already like river city ransom & co.


RE: lf2 - streetfighter style - Siegvar - 05-17-2010

(05-17-2010, 11:50 AM)Bamboori Wrote:  actually i mean the second one. whats it called? :P

cause lf2 is basically already like river city ransom & co.

Well.. I dunno. They're never really called anything except Fighting Games, which is stupidly vague. lol. But Beat 'Em Ups have been used to mostly refer to stuff like river city ransom where you're 1 guy bashing on hundreds in a sidescrolling view, so it feels odd to refer to fighting games that way.

1 v 1 Fighting Game? ah well.. that's not important.

Anyway, my 2 cents is that its probably easier to use Mugen to create a polished LF2 1v1 Fighting Game... rather than to try and shoehorn the lf2 engine into doing that, which it obviously isn't intended for.

Either that or... FLASH! lol.


RE: lf2 - streetfighter style - Bamboori - 05-17-2010

blah.
my goal is to use the lf2 engine the way I want! :D
i even wanna make jump'n runs and space shooters with it :P

but well, this project is probably gonna sleep for a while, cause atm im busy as hell with studying... :(


RE: lf2 - streetfighter style - SparK - 05-17-2010

some games like mortal kombat 4 have tag 2 on 2 system so you can't really use the 1v1-Fight-Fame accuratelly
---
I can help with the jumps and runs if you figure out how to limit Z axis


RE: lf2 - streetfighter style - Wiro - 05-17-2010

(05-17-2010, 02:22 PM)SparK Wrote:  if you figure out how to limit Z axis

bg zwidth ~1


RE: lf2 - streetfighter style - Bamboori - 05-17-2010

i think he means the new usage of the up/down-arrows.

@spark: how? spritewise?


RE: lf2 - streetfighter style - SparK - 05-18-2010

(05-17-2010, 05:15 PM)Bamboori Wrote:  i think he means the new usage of the up/down-arrows.

@spark: how? spritewise?

physics for platform games coding wise
(check my platform game on the programming section if you want a demo ;) )


RE: lf2 - streetfighter style - Bamboori - 05-18-2010

erm, i think you misunderstood the whole idea. its about turning LF2 into a streetfighter-styled beat em up.

btw: probably finally found some sprites to rip as example sprites! (/°V°)/