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[Char] Rocky - Printable Version

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+--- Thread: [Char] Rocky (/showthread.php?tid=4424)

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RE: [Char] Rocky - YinYin - 03-10-2010

wow quite a hassle you did there with the breaking animation - and i already wondered why it always seemed the same
but you couldve gotten the position of the self break right ...
anyway - use state 10 instead of 3000 for the column to be hitable from everyone and every side
    DC-Code:
<frame> 4 column
   pic: 3  state: 3000  wait: 22  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 6  y: 7  w: 60  h: 88
   bdy_end:
<frame_end>
 
<frame> 5 column
   pic: 3  state: 10  wait: 205  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 6  y: 7  w: 55  h: 88  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 13  w: 65  h: 85
   bdy_end:
<frame_end>
 
<frame> 54 column
   pic: 8  state: 3000  wait: 22  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 6  y: 7  w: 60  h: 95
   bdy_end:
<frame_end>
 
<frame> 55 column
   pic: 8  state: 10  wait: 207  next: 56  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 6  y: 7  w: 55  h: 95  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 13  w: 60  h: 95
   bdy_end:
<frame_end>
 
<frame> 64 column
   pic: 13  state: 3000  wait: 22  next: 65  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 6  y: 7  w: 60  h: 98
   bdy_end:
<frame_end>
 
<frame> 65 column
   pic: 13  state: 10  wait: 209  next: 66  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 14  x: 6  y: 7  w: 55  h: 98  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 4  y: 13  w: 60  h: 95
   bdy_end:
<frame_end>


i like the new facepic - not perfect yet, but much better
reminds me of siegvars drawing style

is there a reason why the whole _2 sheet is lighter? its a bit irritating

the new stone shiled is quite an effect overkill :D
it needs a better disappearing animation tho i think - maybe one more frame where it gets even smaller, and i think it would make more sense if it started glowing again as it disappears - opposed to everything else breaking or going back into the ground


RE: [Char] Rocky - Trickityhouses - 03-12-2010

Um this attachment is for jossua!


RE: [Char] Rocky - oliveryungo - 03-30-2010

This is a really good char, but i find the uppercut thing sorta useless...
earthen circle-looks great, and 'sorta' easy to use.
giga's wrath-nice, but the bad thing is that it has to be used in midair...or is that just me and my messed up computer?
rock riser-neat, but yeah...it doesnt block anything.
pop-up-yes, good combo possibilities, but i never like moves like those e.g julian's uppercut
giga's fury-well, uh, it does go through any attack, but unforunately doesnt stop it. would be nice if it did. and it doesnt really hurt chars that have enhanced defence. in fact, hardly any of his attacks do any damage against armor people. (getting chopped up by a knight now...)
stone mallet-the breaking animation doesnt show up, but i like the look of it, and its knockback is rather useful.


RE: [Char] Rocky - injured - 10-17-2010

hey, just want to ask if u would mind me using one of ur move (rocky column) on my new character? =) please?


RE: [Char] Rocky - Trickityhouses - 10-22-2010

(10-17-2010, 05:07 PM)injured Wrote:  hey, just want to ask if u would mind me using one of ur move (rocky column) on my new character? =) please?

Go for it.
I'm thinking of releasing a final version... I haven't worked on it for awhile. I don't care if people use him for anything just give it some credits :)


RE: [Char] Rocky - Trickityhouses - 12-06-2010

Ok I've been working on him on and off and am going to "finish" him hopefully soon. I don't remember exactly what I changed but I did add sound and changed some stuff. Lots of DC stuff that no one would notice (a good thing) I still have some issues and might need help later. Here are some of them.

1 Earth shield is only hitting one guy, should hit everything in it.
2 columns aren't working right. And I hate them.
3 Hammer needs to break apart.
4 Face pic sucks.

The hammer and the earth shield doesn't have to be fixed because they still work in game. Its the damn column that makes me want to give up.

I'm working on finishing the face pic so tell me what you think.

[Image: rocky_f4.jpg]

Anyways I'll do some more work and release a version .03 some time soon.




RE: [Char] Rocky - prince_freeza - 12-06-2010

honestly, the previus face pic looks way better.. He had that (dont mess with me look) and fits his look in the sprites.
About the new one.. Well i dont know how to say this, mouth is kinda big. Eyes r lifted to much up making his forehead small.
Btw cant wait for the new update :)


RE: [Char] Rocky - Whaat - 12-06-2010

(12-06-2010, 08:56 AM)prince_freeza Wrote:  honestly, the previus face pic looks way better..
Agreed, keep it as it is in update2 post.



RE: [Char] Rocky - Taniaetc - 12-06-2010

Trickityhouses Wrote:1 Earth shield is only hitting one guy, should hit everything in it.
Must be the 'arest' tag, change it to 'vrest'. It should hit virtually everything then.
Like what prince_freeza said, keep the old facepic, it looks better.


RE: [Char] Rocky - Alblaka - 12-06-2010

I rather think, the shield-error is due to him using itr/kind:9 (John Shield).
The itr is defined to reduce the own object hp to 0 once it hits a T0 object (though it can reflect an unlimited amount of T1/2/3).

Solution:
Replace the itr/kind:9 with a regular itr/kind:0. Usually, reflect will work, still.