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Siegvar's Frozen - Printable Version

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RE: Siegvar's Frozen - Silverthorn - 07-19-2011

(07-19-2011, 08:04 PM)YinYin Wrote:  
(07-19-2011, 03:13 PM)Siegvar Wrote:  
(07-19-2011, 12:13 PM)YinYin Wrote:  camstudio: -> avi
imageready: avi -> gif (size, compression, transparency, timing)

Hmm.. since CS3 there hasn't been an imageready anymore... and most of its utility has been covered by either Photoshop or Premiere..

But I have no idea which one can do that avi -> gif thing, and how... time to fiddle with it I guess?

to my understanding imageready has been fully integrated into photoshop from cs2 to cs3
so if you try to open an avi with pscs3 it should give you that little open movie dialog asking you to specify the range you want to import (start/end similar to bashs method)

Tried that myself already. Photoshop screws up greatly when dealing with video --> gif. Apparently, they splitted some aspects of imageready into PS, and some into Fireworks. Don't have Fw installed on this computer, so I can't verify if it works with imports into that one, but PS refuses to eat those vids :p

Also, ^this applies if you have CS3. Might be that they fixed it in CS4 or later.


RE: Siegvar's Frozen - The Lost Global Mod - 07-19-2011

works on cs5 that way:
File -> Import -> Video Frames to Layer
then
Save for Web & Devices.
Otherwise it won't work on this one, probably works in cs4 the same way.
just to be precise. Oh and it looks actually good, so they did fix that up I guess.



RE: Siegvar's Frozen - Siegvar - 08-06-2011

[Image: frozen_fa_anim.gif]

:D it works! So, just a little preview. Frozen's D>A.
Mostly was just testing the video recording.. and the gif conversion.

So anyway. D>A, A

1 or 3 blasts of cold wind... freezes enemies.. 2nd and 3rd blasts are have arcing trajectories. Good for stopping small groups short if you can catch them by surprise.
Also, they have a limited range. About one screen's length.

So, comments and critiques welcome... although I should probably mention most of these are finalised moves. I'll probably only make minor tweaks to them. I've been doing some pretty thorough balance and fun testing on them already.

EDIT:
Also, the gif is a bit screwy coz I tried to keep the filesize down and put it through a bit too much compression.
Do tell me if you guys would prefer cleaner animations.. and don't mind the GIF's filesize blowing up to about a couple of Megabytes in size.


RE: Siegvar's Frozen - betitngoan - 08-06-2011

awesome

the ball look not good enough


RE: Siegvar's Frozen - Whaat - 08-06-2011

Do you make DCing also by yourself?
Sprites are very nice, i guess DCing isn't anything complicated.


RE: Siegvar's Frozen - Siegvar - 08-06-2011

(08-06-2011, 08:33 AM)Whaat Wrote:  Do you make DCing also by yourself?
Sprites are very nice, i guess DCing isn't anything complicated.

Nope.. nothing complicated. Just.. clean.


RE: Siegvar's Frozen - XLittlebob252 - 08-06-2011

it looks stunning but something bugs me about the gif quality, maybe do you know how to make it look a bit better?


RE: Siegvar's Frozen - prince_freeza - 08-06-2011

(08-06-2011, 12:09 PM)XLittlebob252 Wrote:  it looks stunning but something bugs me about the gif quality, maybe do you know how to make it look a bit better?

why would you like him to increase the gif quality?? its just a preview that shows you the d>a of frozen..
@sieg: awesome work man, no complaints from me.. as usually i opened it in image ready and took a closer look.. frames have smooth transition and ball looks stunning.. its just gif quality that makes it like that but am sure the bmp u got are hell of a clean work. +1 ;) am so waiting for this character.


RE: Siegvar's Frozen - Siegvar - 08-07-2011

DJA
[Image: frozen_ja_anim.gif]


RE: Siegvar's Frozen - Whaat - 08-07-2011

Looks nice but what's the idea? Does he get more mana when he goes into ice or smthing? Or is it just that you get behind the enemy?