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[Character] Lindwurm - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [Character] Lindwurm (/showthread.php?tid=137) |
RE: [Character] Linwurm - Silverthorn - 05-02-2008 Seriously, it is ![]() And I don't like that ![]() RE: [Character] Linwurm - Hypermodder - 05-02-2008 Scorpion Wrote:This is the first frame of all and next there are 13 of the same Frames but without the "mp: 8300" -> use mp: 25500 the mp has follow attributes: yyxxx yy (x10)is standing for hp, xxx is standing for mana. RE: [Character] Linwurm - Scorpion - 05-05-2008 I have finished Lindwurm! [EDIT] Ok not ![]() Added a move which i think you guys (Lauli,BP,...) should'nt like ![]() - the Exploding Ball that i requestet in the DC area I didn't upload a gif you can do you imagine ^^ Final Version Download: [Closed] RE: [Character] Linwurm - Lauli - 05-05-2008 Alrightey, I tested him. I must say, that I really liked the sprites and the way the attacks are performed and all that. Still, you need to make som improvements: (Once more, I'm going to annoy you with my critism :P) - Inputs in the defending frames ! - Other sounds in the jump/dash/run attack (thought Louis' thunder punch sounds would fit in quite well there) - Another input for the inferno move. It's not a very common input, since firen's one is DvJ - Lower the damage from the third fireballs. Or you could also make a negative injury tag in the flying frames of the ball. - Also include the explosion in the download. If somebody loads this character to an edited version something bad could happen. Are there some explosion sprites in the style of Lindwurm out there? They would fit quite well there I'd say. RE: [Character] Linwurm - Som1Lse - 05-06-2008 I have found a bug take John and Lindwurm(or someone there can rebound a ball and lind wyrm) now do john D>J and then hit john's shield with Lindwurm's D>A it should reflect over to Lindwurm now attack the fireball with Lindwurm it shoul go in a lower position if it hits the shield it will go under the ground is that suposet to happen RE: [Character] Linwurm - Hypermodder - 05-06-2008 I would delete the fire frames. It's not pretty realistic that a dragon burns! Dragons are the fire itself! But the char is cool! Nice work dude! RE: [Character] Linwurm - Scorpion - 05-08-2008 I changed the Fireball and its demage: ![]() Too the bug ... I don't know how to fix it :/ RE: [Character] Linwurm - Lauli - 05-08-2008 Awesome dude! Now get the other things done and release it! I Wrote:- Inputs in the defending frames ! RE: [Character] Linwurm - Scorpion - 05-08-2008 Perfect looking reply xD good job Lauli ^^ Quote:Inputs in the defending frames !No problem - done! Quote:Other sounds in the jump/dash/run attack(thought Louis' thunder punch sounds would fit in quite well there)Hmm ... don't think so, the sound of the Thunder Punch is too "mystik" (no other word for it xD) And that doesn't sound that good in a simple dash/jump/run attack without any special energy... "Taijutsu" Quote:Another input for the inferno move. It's not a very common input, since firen's one is DvJDon't want to change it only cause its firen's normal input ... Hope you can understand what i write now ^^ Firens flame attack is much slower than the attack from lindwurm, if i attack with lindwurm the fire would go down to a lower position cause the input is DvJ... But thats not the real reason ![]() Original Lindwurm input = D>J ![]() Come on guy I can't wait for the next reply! RE: [Character] Linwurm - Lauli - 05-08-2008 Scorpion Wrote:Lauli Wrote:Other sounds in the jump/dash/run attack(thought Louis' thunder punch sounds would fit in quite well there)Hmm ... don't think so, the sound of the Thunder Punch is too "mystik" (no other word for it xD) Two sounds played so fast after each other (>>JA) doesn't sound good I'd say... (That's what I meant) |