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Siegvar's Frozen - Printable Version

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RE: Siegvar's Frozen - blow_fly98 - 08-07-2011

Looks like a desperation / defence tactic. So like, if your opponent is about to do some massive damage to you and you know you can't move away fast enough, this is probably the move to use.


RE: Siegvar's Frozen - Whaat - 08-07-2011

(08-07-2011, 06:46 AM)blow_fly98 Wrote:  Looks like a desperation / defence tactic. So like, if your opponent is about to do some massive damage to you and you know you can't move away fast enough, this is probably the move to use.
Well i'm not sure even about that.
Failing this kinda evacuate move is kinda easy so i would like to see gif where Julian's soul_bomb hits that ice statue :/
Ofc it's enough if you say can it dodge the soul_bomb :/




RE: Siegvar's Frozen - snorsorbet - 08-07-2011

Very nice and simple idea for the move, you could just work a bit on the ice statue -> evasion frames but it looks great game wise :)


RE: Siegvar's Frozen - Siegvar - 08-08-2011

(08-07-2011, 06:54 AM)Whaat Wrote:  
(08-07-2011, 06:46 AM)blow_fly98 Wrote:  Looks like a desperation / defence tactic. So like, if your opponent is about to do some massive damage to you and you know you can't move away fast enough, this is probably the move to use.
Well i'm not sure even about that.
Failing this kinda evacuate move is kinda easy so i would like to see gif where Julian's soul_bomb hits that ice statue :/
Ofc it's enough if you say can it dodge the soul_bomb :/

Tsk tsk... you should less worried about projectiles and more worried about combos..
However, since I was bored while trying to debug some stuff:

[Image: frozen_soulbomb.gif]


RE: Siegvar's Frozen - bashscrazy - 08-08-2011

What about firzen's cannon - where it continuously is being fired?
What happens then?
or can you control the direction in which you move.
like left right up down.


RE: Siegvar's Frozen - betitngoan - 08-08-2011

it's awesome but...
i think you shouldn't use the white line like this for the dash


RE: Siegvar's Frozen - Siegvar - 08-08-2011

(08-08-2011, 04:28 PM)betitngoan Wrote:  it's awesome but...
i think you shouldn't use the white line like this for the dash

so what do you think I should use? you should really include those suggestions without waiting for me to ask.. you're killing me with the suspense.


RE: Siegvar's Frozen - Whaat - 08-08-2011

Frozen's own colors maybe?
Pic as example:
[Image: froz.png]
E. The colors aren't very good since i used that gif's pic of Frozen, but you get the idea :/


RE: Siegvar's Frozen - Lauli - 08-08-2011

I like these attacks a lot! Really new ideas for LF2, it's pretty cool! :)
Something bugs me about the D>A attack though. The projectiles look as if they would... wobble. Kinda. I'd try to add a "centerpoint" that doesn't change position in the sprites.
Have you also tried to sprite the DJA attack in another way? I think it would also look cool if he actually "freezes" himself (like someone being LF2ish freezed) in the defending position.
Like that, click.


RE: Siegvar's Frozen - Siegvar - 08-08-2011

@What:
Technically... I am already using frozen's own colours. and they're tinted with a bit of blue from the ice.
But if you guys see it was white lines.. then somehow something went wrong somewhere...
optical illusions? maybe I should make it even more bluish..

@Lauli:
Hmm... I might try improve the effect abit, I have some ideas. But the animation will be remain minimal because I'm prioritising the speed of the move. It has to be fast enough to be useable as a counter maneuver.
Plus it won't be too pronounced.. as its meant to be a ice substitution technique.. split second confusion against foes.
In fact.. with the proper usage of this skill.. most of the time you don't get to see the animation.. aww.