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Easier Data-Editor (STM93 Version) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Easier Data-Editor (STM93 Version) (/showthread.php?tid=10896) Pages:
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Easier Data-Editor (STM93 Version) - Luigi600 - 10-12-2018 Easier Data-Editor (STM93 Version) I developed a Data-Editor only for STM93. He wasn't fully satisfied with the current DC editing tools, owing to either a lack of certain useful features or certain quirks that made them annoying to use. The interest and feedback have be good from other people. So nevertheless, I decided to publish the "Easier Data-Editor". Basically, the editor has default functions. He can read and write data files and contains a Frame Viewer. The first difference: each file has an own Frame Viewer. So it is possible to see two different characters at one screen. The "Docking Panel" allows a customized view (I have seen that LF2 IDE has the same library). Each file and Frame Viewer has a movable "window" and this layout can be saved. Features
Options (Click to View) Changelog + = add; * = bug fixed; - = changed 1-3-0-12 (23. March 2020) (Click to View) 1-3-0-1 (01. March 2020) (Click to View) 1-2-0-119 (29. July 2019) (Click to View) 1-2-0-38 (01. June 2019) (Click to View) 1-2-0-0 (Click to View) 1-1-0-10 (Click to View) 1-1-0-8 (Click to View) 1-1-0-7 (Click to View) 1-1-0-6 (Click to View) 1-1-0-5 (Click to View) 1-1-0-4b (Click to View) 1-1-0-3 (1-1-0-2b) (Click to View) 1-1-0-2 (Click to View) 1-1-0-1 (Click to View) 1-1-0-0 (first public version) (Click to View) Screenshots Spoiler (Click to View) Download Current Version: 1.3.0.12 (23. March 2020) Download Source Code on GitHub (That is my first open source project. Please understand that i know nothing about publish on GitHub.) SPECIAL THANKS TO STM93 (a lot of testing) Nyamaiku Amadis Leaf.F AdiDidIt ("Paste & Adapt IDs", "Tag Adder" and "Auto ID Changer" based on his ideas) RazenBrenday for the LF2 Font RE: Easier Data-Editor (STM93 Version) - Uri - 10-12-2018 Good work! I am now using it as the data editor for my LF2 Strategy project. I will be sending Feedback and ideas soon. General ways to advance the project: It is a good idea to publish the project in GitHub. Also, creating the option for people who know coding to create plugins and add them easily will be useful. I am Highly Recommending borrowing ideas and source code (C#) from the great project LF Studio. https://www.lf-empire.de/forum/showthread.php?tid=6669&highlight=LF+Studio The project, existing plugins and ideas for future plugins https://www.lf-empire.de/forum/showthread.php?tid=9498&highlight=LF+Studio first comment: active download for the program and link to the source code. also looking at IDE and VDC may be useful for ideas. My feedback: Easy, by importance: Running the game from whithin the program + having it update itself with needing to reload it (see REAL TIME DATA CHANGER: https://www.lf-empire.de/forum/showthread.php?tid=7967 ) Enbaling multiline Find And replace Recognising the error of leaving an unrelated letter somewhere (with that the game crushes, its important) An Animator Automatic Creator (LFS): Sprite Viewer+Adding sprite files in one click automatically (LFS) Adding a Sprite Animation Viewer (LFS): Spoiler (Click to View) Spoiler (Click to View) Add the option to open text files within the program (see LFS) Takes time, by importance: A way to represent the Z axis in the visual windows, I saw that you tried to manage to do it. Adding go-to tag (walking, jumphit in davis...) and making it default over frame and line (LFS): Spoiler (Click to View) project option like in LFS or Microsoft programming programs: Spoiler (Click to View) RE: Easier Data-Editor (STM93 Version) - Uri - 10-15-2018 I have Updated my Feedback above. Hope you are going to continue working on it! kul-el Ihtiram (all the honor, meaning good job) RE: Easier Data-Editor (STM93 Version) - Uri - 10-22-2018 Where is the "Paste & Adapt IDs: while pasting of frames, it finds available frame ids, changes them and changes the "next" values" function? RE: Easier Data-Editor (STM93 Version) - Luigi600 - 10-22-2018 (10-22-2018, 08:39 AM)Uri Wrote: Where is the "Paste & Adapt IDs: while pasting of frames, it finds available frame ids, changes them and changes the "next" values" function? You can see it on the screenshots. Edit > Paste & Adapt IDs. Btw update is in progress with few changes, but no time... RE: Easier Data-Editor (STM93 Version) - Ramond - 10-22-2018 Ok, color me impressed. Once I get back to DCing I will definitely give this tool a try. And since it has the Spyderman seal of approval I'm having that feeling I won't be disappointed by it. Easier Data-Editor (STM93 Version) UPDATE (v1.1.0.1) - Luigi600 - 10-23-2018 Possibly, I had should mention, that this project a side project. So it is a small editor. Btw the project is open source now but it doesn't have an interface for plugins (but Easier LF-Editor gets an interface) Summary of Update Multiline find & replace added, combobox of frames added, start within program added, go-to automatic selected frame, big bug fixed (10-12-2018, 01:34 PM)Uri Wrote: + having it update itself with needing to reload it (see REAL TIME DATA CHANGER)Real Time Data Changer is difficult to implement and i don't have interest to "copy and paste" a function without to create ideas about it - perhaps in Easier LF-Editor. (10-12-2018, 01:34 PM)Uri Wrote: Recognising the error of leaving an unrelated letter somewhere (with that the game crushes, its important)good point, but then i must change the library and that needs a little bit time... (10-12-2018, 01:34 PM)Uri Wrote: An Animator Automatic Creator (LFS) [and] Adding a sound plugin (LFS)You get this functions in Easier LF-Editor. (10-12-2018, 01:34 PM)Uri Wrote: Sprite Viewer+Adding sprite files in one click automatically (LFS)No interest in a data editor... (10-12-2018, 01:34 PM)Uri Wrote: A way to represent the Z axis in the visual windows, I saw that you tried to manage to do it.I not "tried" it, I did it. (10-12-2018, 01:34 PM)Uri Wrote: project option like in LFS or Microsoft programming programs:Easier LF-Editor... RE: Easier Data-Editor (STM93 Version) - Uri - 10-24-2018 Happy to see the progress, thanks. I have used this editor for quite a while now and haven't seen any visual representation of the Z axis. I see there is an axis for it in the visual window but not that the itr et cetera appear differently using this axis when I edit. for example, if I add a zwidth to a certain Itr, it appears the same no matter if there is a zwidth tag or what is its value. Easier Data-Editor (STM93 Version) 3D ITRS!!! - Luigi600 - 11-16-2018 So based on Uri's comment: 3D ITRS! (and a few performance things). Changelog: + 3D Itrs + Export to HTML file * Tag Adder has the same shortcut than "Show current Frame Viewer" * big lag while resize/move of itrs/bodies (reason: combobox frame thing...) * frame viewer not working if empty start Screenshots (Click to View) //EDIT (2018/11/17): (fixed) global settings are buggy for 3d itrs Downloadlink Easier Data-Editor (STM93 Version) v1.1.0.5 - Luigi600 - 12-23-2018 Interim a small update: + auto switch + synchronization of selected ID * a little bit performance improvement Features in action: ![]() |