![]() |
|
Ingame bugs of Lf2 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Discussion (https://lf-empire.de/forum/forumdisplay.php?fid=8) +--- Thread: Ingame bugs of Lf2 (/showthread.php?tid=1572) |
Ingame bugs of Lf2 - dixon - 11-17-2008 Well as topic says here's listed nearly every bug (or rather a move which occured during game which was most likely not supposed to happen). 1. Louis bug Hitting Louis shortly before he lands stucks him. Fixed in 2.0. Spoiler (Click to View) 2. Bug jump Some characters (Louis, Henry and most of sub and boss characters) can do unlimited dash jumps with weapon. Spoiler (Click to View) 3. Bug skills Bat, Julian, Davis, Justin and Jack have bugged skills, skills which they can cast when they run and also to the opposite side. Using these skills when on low MP does weird things as well. Julian/Bat have combination D-</>-J and Davis/Justin/Jack D-</>-A. To make these skills work, hit all buttons required for skill together. Spoiler (Click to View) 4. Rotate bug Deep or Dennis while grabbing on low MP can rotate their opponents by pressing D+</>+J to opposite side. Spoiler (Click to View) 5. Disappearing of weapons on edge Run, dash jump or roll directly to the edge of map causes held weapons to disappear. Spoiler (Click to View) 6. Rudolf : mid-air cut Originally a bug which was not fixed most likely because it suited Rudolf (well, he is a ninja). To do it, press J+D+</>+J, but character must be hit from back. Spoiler (Click to View) 7. Davis : Ultra dragon punch Davis do D+v+A. If anything hit him during third hit, and he will do dragon punch after, he'll fly a lot higher than normally. Spoiler (Click to View) 8. Revived shadow Rudolf transforms into Julian, makes shadows in Julian form, and transforms back before they disappear. This makes shadows transform into functional clones. Spoiler (Click to View) 9. Destroying Henry's magic arrow Henry's magic arrow can be destroyed with some characters by shooting a blast at it and hitting it afterwards. Spoiler (Click to View) 10. Paralyzing with Rudolf Rudolf is transforming into someone. If anything hits that character just before transform, he will be stuck and unable to move until hit. Spoiler (Click to View) 11. Awkward blast freezing Freeze's frames while he is being thrown still freeze freezable projectiles. Spoiler (Click to View) 12. Deep thawing bug Deep jumping into iceball by D+^+J will sometimes not freeze. Spoiler (Click to View) 13. Weapon grab bug If character gets hit when he is taking weapon, sometimes a bug can happen. Character who took item will look as if he was still picking a weapon. Spoiler (Click to View) 14. Rudolf : transforming back anytime When is Rudolf transformed into other character, he can avoid getting knocked out, being frozen or burnt by transforming back into his normal form. Spoiler (Click to View) 15. Arrows into stone Arrows getting more than 1000 damage ( possible only with Julian's ball, Julian's explosion and F9 ) change into frames of broken stone. Spoiler (Click to View) 16. Last hit If a character is already dead (0 HP), there is still an action he can do until he fall to the ground. One of few ways to invoke it is being transformed Rudolf and after some grab punches getting victim to 0 Hp state. Transforming back after that still enables some characters with fast air hit to strike Rudolf. Spoiler (Click to View) 17. Bugged weapon throw Henry or Hunter throwing a character with a weapon in hands will throw weapon as well. Spoiler (Click to View) 18. Multifreezing Character struck by 2 or more freezing projectiles at the same time remains frozen. Spoiler (Click to View) 19. Firen rotate bug If Firen use his firewalk but gets hit and grabbed, flames may cause rotating him to opposite side. Spoiler (Click to View) 20. Holding heavy weapon frame freeze Characters with armor holding stone/crate are hit, but armor absorbs it. Stone/crate will fall out of their hands, but their frames of holding heavy object remain. Spoiler (Click to View) 21. Projectiles changing direction Projectiles hitting Henry's fire arrow or Julian's purple ball flying up or down will change their direction so they will fly straight upon impact. Spoiler (Click to View) 22. Armor bug If characters with armor jump right after something hit them, they'll faint. Spoiler (Click to View) Spoiler (Click to View) 23. Stuck disk John's disk cast right into the shield will be stuck in it until shield disappears. Spoiler (Click to View) 24. Backroll bug Bug invocable with numerous characters, but under different conditions. With Deep/Bat it is required to press D+</>+J on low MP while rolling to the opposite side of roll, while with Davis/Justin/Jack it's invocable by pressing D+</>+A together while running on very low MP. Spoiler (Click to View) 25. Backflip If Julian or Bat want to invoke bug skill but haven't enough MP, they will jump to the opposite side from where they run (instead of backroll) Spoiler (Click to View) 26. Mark's double punch Some characters holding a crate/stone may get a double hit from Mark. Spoiler (Click to View) 27. Glitched struck frame Hitting any shot blasts with one of longer weapons (i.e. Freeze's sword) too late causes rarely the holder of weapon to get struck as well as the blast send back. Spoiler (Click to View) 28. Louis's bouncing whirlwind throw Louis can be hit during the first frame of whirlwind throw. This hit will lower Louis's HP, however spin is not interrupted. It will continue even if the combination used against Louis is supposed to change his position. Spoiler (Click to View) 29. Non-damaging hit spot Arrows, shurikens or thrown weapons hitting a character right before they land hits character but does 0 damage. Spoiler (Click to View) 30. Whirlwind throw usable at teammate. Louis may use whirlwind throw at his teammate when he's frozen. Spoiler (Click to View) 31. Davis's shortened dash attack Davis may shorten his dash attack by pressing A after performing it. If pressed fast enough, it can pass through his opponent without damaging him. Spoiler (Click to View) 32. Defusion Pressing DJA before fusing with Firen or Freeze defuse them before Firzen explosion happens. Spoiler (Click to View) 33. Stuck frame Each time a frame with an itr hits something, it freezes in it's current frame for a very short period of time. This makes possible to get completely frozen while using area skill at extreme amount of opponents. Combining this possibility with Davis's short no-body frames makes him completely invulnerable against enormous group of opponents. Spoiler (Click to View) 34. Mark's area punch hit Mark punching his grabbed victim hits characters close to him as well. Spoiler (Click to View) 35. Incorrect bottle position on edge in battle/survival mode A side effect of prevention from disappearing bottles in battle and survival mode. Bottles get a little displaced. Spoiler (Click to View) 36. Pink smoke bug Rudolf being Firzen / LouisEX and transforming back right after hitting during jump. Frames of Rudolf transforming are skipped. Happens also under many more circumstances, like transforming back when Rudolf is burned. Spoiler (Click to View) 37. Drinking air Pressing F9 while drinking leaves character in drinking state, although without any MP / HP regeneration. Sound effect of drinking is still being played. Spoiler (Click to View) 38. Energy ball freezing bug Davis shoots his blue energy ball at Freeze. Freeze hits the first ball with his ice sword. Second Davis's ball instead of freezing disappears. Spoiler (Click to View) 39. Energy shield and iceball interaction Freeze shoots his iceball at John, who is standing close to his shield. Ice ball can freeze John but also return the same ball that froze John in direction of shield. Spoiler (Click to View) 40. No position change frame 1 frame in the middle of throwing someone is bugged - it causes thrown character hit by blast to ignore any change in dynamics. Exactly same bugged frame also happens when victim is about to fall after grab. Also getting in burnt or frozen status is ignored. Spoiler (Click to View) 41. Stunning hit Bug happening if weapon and any other random thing (including other weapon hit) hit character at the same time. Target should fall on ground, instead of that he is in frame of being in the first of 3 nessesary hits for dance of pain. Also some random combos may spawn because of this. It's disadvantage in stage - if this happens there, coms will hurt player 2 or 3 times more damaging than it would take without exitence of the bug. Rudolf's stars and Bat's bats can easily invoke this bug. Spoiler (Click to View) 42. Armor feature Louis, Julian and Knight are immune to shields. Spoiler (Click to View) 43. Backwards jump Bug or feature possible to be done with every character. Pressing buttons correcly can skip frames of rotating so it looks like a character is jumping backwards. Spoiler (Click to View) 44. Bugged iceball Dennis's homing ball struck by iceball right at the end of Firen's blowing fire attack gets somehow through fire without damaging Firen instead of being destroyed. Spoiler (Click to View) 45. Strange weapon break Boomerang still held by Henry can be broken. Spoiler (Click to View) 46. Tornado bugs Hitting character at the moment of freezing by tornado (works also with ball, sword and icicles) thaws him. Spoiler (Click to View) Spoiler (Click to View) Spoiler (Click to View) Spoiler (Click to View) Spoiler (Click to View) 47. Grab bug Someone wants to grab other character in DoP. If he gets struck during catching frame, he will remain holding his victim. Spoiler (Click to View) 48. Rotate while throw Henry throwing someone on low MP may rotate while throwing by continuously pressing D+>/<+A (I am not sure about this). Spoiler (Click to View) 49. Palm while grab LouisEX catch someone and hit j. The frame will turn to the same way as Louis (hit_j: -260). Spoiler (Click to View) 50. Rudolf fusion possibility Rudolf transformed into Freeze/Firen fusing and becoming a Firzen makes the other fusing character disappear. He can be brought back only by transforming Rudolf to Firzen, when suddenly second character reappears. Spoiler (Click to View) 51. Hitting projectile from back Some characters can rebound blasts flying towards them from back. Spoiler (Click to View) 52. Short distance bug Two characters standing close to each other shoot projectile at the same time. However they will not get both hit but only 1 of them, the second remains untouched. Spoiler (Click to View) Spoiler (Click to View) 53. MP bug Louis and Louisex still loses mp if they don't have enough mp for thunder punch. Spoiler (Click to View) 54. No flame bug Bug happenning when Firen wants to make his firewalk and stops immediately. Flames may not always appear, but MP gets drained. Spoiler (Click to View) 55. Passable frozen Louis Louis hits Freeze by spinning other character. Freeze then makes Louis frozen and for a short while frozen Louis is passable. Spoiler (Click to View) 56. Dynamics bug Character gets grabbed and while the grab he gets struck by skill which normally pushes struck characters automatically. If he remains grabbed after struck, any skill done in grab makes him move in way of skill done before. Spoiler (Click to View) 57. 0Hp state Reaching 0 Hp makes automatically any character fall on ground until end of fight. Evading death after reaching 0 Hp is normally impossible, because it's nessesary to dodge getting in frames like walking, running, defend, struck. However, as a result of chain of bugs, there are few ways of remaining alive after reaching 0Hp status. Spoiler (Click to View) 58. Weapon pick costing MP Henry, Rudolf and Hunter taking weapon will lose MP equal to their normal attack. Spoiler (Click to View) 59. No blast rebound Characters who can rebound projectiles won't do so if it was shot at them from short distance. Spoiler (Click to View) 60. Flame spreading bug Dash hit against firen using firewalk may set dashing character on fire. However anyone who gets intact with him will not get burnt. Spoiler (Click to View) 61. MP loss bug Characters using MP for basic attack (A) may lose MP if they press A+J or D+J. However by doing so they will not perform their attack. Spoiler (Click to View) 62. Position switch Firen using dash attack at burning opponents may cause switch of his position with the position of victim. Spoiler (Click to View) Spoiler (Click to View) 63. Disappearing snowballs Davis's blue balls hitting 2 or more stacked ice balls causes one of ice balls to disappear, and after that davis's blue ball changes into ice one as well. Spoiler (Click to View) Spoiler (Click to View) 64. Blackened face pic Smashing into keyboard while choosing coms may cause face picture, name and team to turn black. Spoiler (Click to View) 65. Thawing bug Sorcerer shoots ice ball at character grabbed by monk. Character will however thaw shortly after struck. Spoiler (Click to View) 66. Invisible wall Rudolf's clone gets frozen, then real Rudolf uses his disappear. Clone will be invisible and impassable. Spoiler (Click to View) 67. Double grab Grabbing more characters close to each other results in one character being normally grabbed while others are pushed a little above ground. Spoiler (Click to View) 68. Heavy weapons displace Using weapon grab bug (bug 13.) with heavy weapons makes possible to do dash jump or roll while "holding" heavy weapons, but completely displaced. On top of that, those weapons are actually damaging. Spoiler (Click to View) 69. Transparent Louis Someone gets caught in Louis's spin and another character gets hit by it. If he'll recover, he will be immune to Louis's D>J. Spoiler (Click to View) 70. Boomerang hit glitch Throwing character at boomerang may sometimes hurt that character. Spoiler (Click to View) 71. Max objects in survival Getting maximum amount of objects in survival prevents enemies to appear, stage level counter is adding levels forever. Spoiler (Click to View) 72. Displaced weapons Pausing while using weapons makes them appear where they are supposed to be a few frames afterwards. Spoiler (Click to View) 73. Heavy weapon occasional bug If heavy weapon hits something after falling on ground, they don't get affected by F9 very rarely. Spoiler (Click to View) 74. HP Deplenish HP Depleting effect of Henry's flute remains even after it had finished as long as victim doesn't get on ground. Spoiler (Click to View) 75. Self-Ressurection Hitting character with strong armor (Julian / knight) with minimal HP during frame of beginning of drinking makes possible to these characters to die for one frame and come back to life. Spoiler (Click to View) 76. Broken whirlwind throw Under certain circumstances whirlwind throw may do special effect. Spoiler (Click to View) 77. Passable boulder/crate Heavy weapon falling from hands of hit character is passable for a while. Spoiler (Click to View) 78. Weird heavy weapon possibilities Some rare occurances that have quite weird results. (2nd and 3rd are 4 templates stacked) Spoiler (Click to View) 79. Magical baseballs A certain distance between characters with same trajectory of thrown baseball enables to these baseballs to fly through each other without interrupting. Spoiler (Click to View) 80. 0.0 ; 0.5 Defense Running recorded files using playback recording and getting into battle mode activates 0.0 ; 0.5 defense. 0.0 being same as 1.0 and 0.5 being unique - characters do 2X damage. Spoiler (Click to View) 81. Malfunctioning hit LouisEX hitting character immediately upon damaging them with running attack is likely to miss. Spoiler (Click to View) 82. Template Punch Transit Template's punch done on character has a special property that makes hit followed immediately after this punch pass through any characters without causing harm. Spoiler (Click to View) Credits Eamonn - discovering some of rarest bugs Noir - reminding me of bug skills of Jack ; Justin Megatron - discovering bug 46 and also 59 Mr.天狼星 - discovering Henry's arrow direction change and LouisEx palm while grab Azriel - discovering bug 54 another_user - discovering bug 56 and also 61 Nave - discovering bug 62 Kevin - discovering bug 65 Ballrogg - discovering bug 66 Ravon - discovering bug 67 and also 68 Speedthief - discovering bug 69 RE: Ingame bugs of Lf2 - Azriel - 11-17-2008 please, Please, PLEASE post links to the images rather than embed them in the post. I don't want the LFE forum to have such an image heavy post. It's only polite and courteous to others who have slower internet connections. furthermore, the huge number of images extends the page a lot making us have to scroll down quite a bit. @topic you've heard my comments before. good work. Azriel~ RE: Ingame bugs of Lf2 - dixon - 11-17-2008 I ve already reuploaded it so it loads faster, well I have slow connection ( actually fkin slow) and it loads without prob (now) anyways do YOU have slow connection speed? RE: Ingame bugs of Lf2 - Azriel - 11-17-2008 first. language. please do not attempt to bypass the message filter. (no seriously) second, don't try to justify yourself. whether I have a slow connection speed is irrelevant to my argument. as I said, it's only polite. third, this is getting off topic, so I bet this post and yours are going to disposal. fourth, please don't take offense (half of the reason for this post is coz of a not-so-good exam i had a few hours ago). lastly, any comments pm me (or msn). Azriel~ RE: Ingame bugs of Lf2 - MH-Razen - 11-17-2008 wow, this collection is awesome. I would like to use it on mainsite if you're fine with it. But I would still please you for one thing: NEVER post so many images in one thread again - post links to them .... RE: Ingame bugs of Lf2 - Hukko - 11-17-2008 Hum... Good work, but the man that can fix the bug is Marti (i think). RE: Ingame bugs of Lf2 - Silverthorn - 11-17-2008 Hmm, this might be useful... with that list I might get back into DCing, too ![]() Awesome collection, thanks for submitting it!
RE: Ingame bugs of Lf2 - dixon - 11-17-2008 i m sure no other usefull legitive bugs are in game waiting to be discovered. If I would just show up with a one hit kill bug, everyone will find out data is messed up. RE: Ingame bugs of Lf2 - dixon - 02-14-2009 I cant just leave the thread die the way it was not supposed to. I made it to be with images and actually it is far from the point with just links. However thanks to the spoiler thing, I decided to leave it like this, with no harm done to those with slow connections (as well as no gifs shown). I belive it is final version, because of lack of bugs. (Admins can take care of thread for good if it is bad this way) RE: Ingame bugs of Lf2 - speedthief - 02-15-2009 it took so long to load and when i opened it when it was done by the way i saw these before at some other forums but thanks for posting |