[solved] A ball which stays on the flying frames when hit - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] A ball which stays on the flying frames when hit (/showthread.php?tid=2390) |
[solved] A ball which stays on the flying frames when hit - Madara Uchiha - 03-21-2009 ok sorry this is really basic it but i wanted to get the answers from some pros, any way i have created a ball and when it get hit it disappears or keeps going to frame 10, i want to make so even when ball is hit it stays on its current frames what do i do? RE: A ball which stays on the flying frames when hit - Azriel - 03-21-2009 use state: 3005, or take away the bdy (to stop it going to the hit frames), and make the hitting frames go back to the flying frames. Azriel~ RE: A ball which stays on the flying frames when hit - Madara Uchiha - 03-21-2009 yeah when i make the hitting frames go back to the flying frames it keeps hitting and go back to frame 10, is it possible so when the attack hits it just continues on it current frames? because i am making a whirlwind that doesn't move. RE: A ball which stays on the flying frames when hit - Drahcir - 03-21-2009 As Azriel said, use state:3005. RE: A ball which stays on the flying frames when hit - Alblaka - 03-21-2009 I would recommedn State: 3006 3005 Doesn't have a shadow ^^ RE: A ball which stays on the flying frames when hit - Madara Uchiha - 03-21-2009 yeh i already tried it and that's what i used, anyway thanks for the suggestion. ^^ |