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[solved] A ball which stays on the flying frames when hit
#1
ok sorry this is really basic it but i wanted to get the answers from some pros, any way i have created a ball and when it get hit it disappears or keeps going to frame 10, i want to make so even when ball is hit it stays on its current frames what do i do?
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#2
use state: 3005, or take away the bdy (to stop it going to the hit frames), and make the hitting frames go back to the flying frames.



Azriel~
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#3
yeah when i make the hitting frames go back to the flying frames it keeps hitting and go back to frame 10, is it possible so when the attack hits it just continues on it current frames? because i am making a whirlwind that doesn't move.
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#4
As Azriel said, use state:3005.
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#5
I would recommedn State: 3006
3005 Doesn't have a shadow ^^
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#6
yeh i already tried it and that's what i used, anyway thanks for the suggestion. ^^
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