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Kingdom-LF2 DC Tech - No Weapon - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Kingdom-LF2 DC Tech - No Weapon (/showthread.php?tid=24) |
Kingdom-LF2 DC Tech - No Weapon - MH-Razen - 03-08-2008 MH-LF2 No Weapon (Stage Mode) Actually there’s no really good method hw to have no weapons in stag mode as far as I know. I could think of a good one with itr/kind 8 in weapons and a hidden type0, but actually computer players react on it and so it’s not that great. Another solution would be to destroy weapoons, but then you see the broken weapon, now my idea is to let the weapons fly away – but you’ll still see the shadows … Here’s the code with type and id: Bdy in weapons Code: bdy: #no-weapontype 5 activated from stage.dat Code: <frame> 238 no-weapontype 3 activated from type 5 above Code: <frame> 105 no-weaponThat’s it, if you’ve a better idea let me know YinYin give the type0 a state 14 and put it out of reach? just behind the last bound the bdy should still work and if you use a minion id you wont even see a com writing MH-LF2 In my case I'll not see com in any way - will delete it in exe later smilie, but will try it YinYin heh i did that for killer lf2 - cause it gave away the semi invisible smiles >.> RE: Kingdom-LF2 DC Tech - No Weapon - KyuubiNaruto(FKN) - 07-23-2008 ALL I DON IS JUST MAKE THE WEAPONS DISAPPEAR IN THE AIR(sorry caps) RE: Kingdom-LF2 DC Tech - No Weapon - MH-Razen - 07-23-2008 All I don? Don't understand you sorry... RE: Kingdom-LF2 DC Tech - No Weapon - Lauli - 07-23-2008 Translation: ALL HE HAS DONE WAS MAKING THE WEAPON DISAPPEAR IN THE AIR (sorry caps) (seems like he has caps often activated...) RE: Kingdom-LF2 DC Tech - No Weapon - sadbhav - 07-24-2008 Do weapons have a kind of health??? So that you could make them so weak that they break as soon as they fall down. Yeah I know that box and stone would hurt us
RE: Kingdom-LF2 DC Tech - No Weapon - MH-Razen - 07-24-2008 <bmp_begin> file(0-99): sprite\sys\weapon1.bmp w: 58 h: 58 row: 10 col: 10 weapon_hp: 800 weapon_drop_hurt: 200 weapon_hit_sound: data\010.wav weapon_drop_sound: data\010.wav weapon_broken_sound: data\021.wav <bmp_end> Set the drop_hurt higher then the hp value and you're done ... uoh..... I have an idea!!!Edit: didn't work, a pity. Tryed to create independant players with other hp-values then 500. Made a weapon with hp: 50 and drop_hurt: 0 which transform into bandit after fall-down - but looks like it have full 500 hp then
RE: Kingdom-LF2 DC Tech - No Weapon - Deus Ex Machina - 08-20-2008 Why not simply change the id's so nothing drops out of the sky? Wouldn't that be much simpler? RE: Kingdom-LF2 DC Tech - No Weapon - MH-Razen - 08-20-2008 well, my goal in kingdom lf2 was only to change stage but in vs the weapons should still drop normally... RE: Kingdom-LF2 DC Tech - No Weapon - Drahcir - 08-21-2008 Well then, could you make an invisible type:3 with state:3005 right at the top of the screen? Then again, you'd have to change all the broken_weapon sprites into black. RE: Kingdom-LF2 DC Tech - No Weapon - MH-Razen - 08-21-2008 you destroy the weapons, I just delete them from game - same result, but less effort
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