03-08-2008, 12:39 AM
MH-LF2
No Weapon (Stage Mode)
Actually there’s no really good method hw to have no weapons in stag mode as far as I know. I could think of a good one with itr/kind 8 in weapons and a hidden type0, but actually computer players react on it and so it’s not that great. Another solution would be to destroy weapoons, but then you see the broken weapon, now my idea is to let the weapons fly away – but you’ll still see the shadows
…
Here’s the code with type and id:
Bdy in weapons
type 5 activated from stage.dat
type 3 activated from type 5 above
That’s it, if you’ve a better idea let me know
YinYin
give the type0 a state 14 and put it out of reach? just behind the last bound
the bdy should still work and if you use a minion id you wont even see a com writing
MH-LF2
In my case I'll not see com in any way - will delete it in exe later smilie, but will try it
YinYin
heh i did that for killer lf2 - cause it gave away the semi invisible smiles >.>
No Weapon (Stage Mode)
Actually there’s no really good method hw to have no weapons in stag mode as far as I know. I could think of a good one with itr/kind 8 in weapons and a hidden type0, but actually computer players react on it and so it’s not that great. Another solution would be to destroy weapoons, but then you see the broken weapon, now my idea is to let the weapons fly away – but you’ll still see the shadows
…
Here’s the code with type and id:
Bdy in weapons
Code:
bdy: #no-weapon
kind: 0 x: 0 y: 38000 w: 40 h: 500
bdy_end:
type 5 activated from stage.dat
Code:
<frame> 238 no-weapon
pic: 1000 state: 3005 wait: 0 next: 239
<frame_end>
<frame> 239 no-weapon
pic: 1000 state: 3005 wait: 0 next: 1000
opoint: #no-weapon
kind: 1 x: 0 y: 0 action: 105 dvx: 0 dvy: 0 oid: 304 facing: 0
opoint_end:
<frame_end>
type 3 activated from type 5 above
Code:
<frame> 105 no-weapon
pic: 1000 state: 3005 wait: 1 next: 105 dvx: 550 dvy: 550 dvz: 550
itr:
kind: 0 x: -5000 y: 38000 w: 10000 h: 500 zwidth: 500
dvx: 200 dvy: -100 fall: 100 vrest: 10 bdefend: 70 injury: 0
itr_end:
<frame_end>
That’s it, if you’ve a better idea let me know
YinYin
give the type0 a state 14 and put it out of reach? just behind the last bound
the bdy should still work and if you use a minion id you wont even see a com writing
MH-LF2
In my case I'll not see com in any way - will delete it in exe later smilie, but will try it
YinYin
heh i did that for killer lf2 - cause it gave away the semi invisible smiles >.>
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!