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Kingdom-LF2 DC Tech - No Weapon
#1
MH-LF2
No Weapon (Stage Mode)

Actually there’s no really good method hw to have no weapons in stag mode as far as I know. I could think of a good one with itr/kind 8 in weapons and a hidden type0, but actually computer players react on it and so it’s not that great. Another solution would be to destroy weapoons, but then you see the broken weapon, now my idea is to let the weapons fly away – but you’ll still see the shadows :p



Here’s the code with type and id:

Bdy in weapons

Code:
bdy: #no-weapon
      kind: 0  x: 0  y: 38000  w: 40  h: 500
   bdy_end:

type 5 activated from stage.dat

Code:
<frame> 238 no-weapon
   pic: 1000  state: 3005  wait: 0  next: 239
<frame_end>
<frame> 239 no-weapon
   pic: 1000  state: 3005  wait: 0  next: 1000
   opoint:   #no-weapon
      kind: 1  x: 0  y: 0  action: 105  dvx: 0  dvy: 0  oid: 304  facing: 0
   opoint_end:
<frame_end>

type 3 activated from type 5 above

Code:
<frame> 105 no-weapon
   pic: 1000  state: 3005  wait: 1  next: 105  dvx: 550  dvy: 550  dvz: 550
   itr:
      kind: 0  x: -5000  y: 38000  w: 10000  h: 500  zwidth: 500  
      dvx: 200  dvy: -100  fall: 100  vrest: 10  bdefend: 70  injury: 0
   itr_end:
<frame_end>

That’s it, if you’ve a better idea let me know

YinYin
give the type0 a state 14 and put it out of reach? just behind the last bound
the bdy should still work and if you use a minion id you wont even see a com writing

MH-LF2
In my case I'll not see com in any way - will delete it in exe later smilie, but will try it

YinYin
heh i did that for killer lf2 - cause it gave away the semi invisible smiles >.>
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#2
ALL I DON IS JUST MAKE THE WEAPONS DISAPPEAR IN THE AIR(sorry caps)
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#3
All I don? Don't understand you sorry...
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#4
Translation: ALL HE HAS DONE WAS MAKING THE WEAPON DISAPPEAR IN THE AIR (sorry caps) (seems like he has caps often activated...)
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#5
Do weapons have a kind of health??? So that you could make them so weak that they break as soon as they fall down. Yeah I know that box and stone would hurt us Twisted
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#6

file(0-99): sprite\sys\weapon1.bmp w: 58 h: 58 row: 10 col: 10
weapon_hp: 800
weapon_drop_hurt: 200
weapon_hit_sound: data\010.wav
weapon_drop_sound: data\010.wav
weapon_broken_sound: data\021.wav


Set the drop_hurt higher then the hp value and you're done :p... uoh..... I have an idea!!!

Edit: didn't work, a pity. Tryed to create independant players with other hp-values then 500. Made a weapon with hp: 50 and drop_hurt: 0 which transform into bandit after fall-down - but looks like it have full 500 hp then :(
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#7
Why not simply change the id's so nothing drops out of the sky?
Wouldn't that be much simpler?
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#8
well, my goal in kingdom lf2 was only to change stage but in vs the weapons should still drop normally...
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#9
Well then, could you make an invisible type:3 with state:3005 right at the top of the screen? Then again, you'd have to change all the broken_weapon sprites into black.
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#10
you destroy the weapons, I just delete them from game - same result, but less effort :p
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