[solved] run catch - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] run catch (/showthread.php?tid=2785) |
[solved] run catch - Headstrong Warrior - 05-02-2009 okay this is the probleme i want to make my char run (know it already) but when it reaches the enemy it should catch the enemy how can i do it ?? RE: run catch - ~Dome~ - 05-02-2009 Simply use an itr kind: 3 in the running frames. If you donĀ“t know what to write in there just copy the itr kind: 1 from the walking frames and change the kindtag to 3. RE: run catch - Alblaka - 05-02-2009 I'm not sure whether he wants really a kind:3-grap... i think he maybe wants a kind:1-grap (like in walking), but for running. > Not possible, due to the running-state... So you can either (as dome said) use a ind:3 (which will be creepy annoying and surely overpowered) or... uhm... dunno RE: run catch - Headstrong Warrior - 05-02-2009 i used itr kind 3 works perfect solved RE: run catch - WoodySmasher - 05-02-2009 <frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bpoint: x: 48 y: 36 bpoint_end: itr: kind: 3 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: wpoint: kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> This is an example itr: kind: 3 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: Here you can this itr kind: 3 to catch the opponent RE: run catch - Alectric - 05-02-2009 thats why the solved button was invented press it now for awesomeness EDIT : oh RE: run catch - The Lost Global Mod - 05-02-2009 @alec: he has already pressed it @woodysmasher: use the code tag next time .. ty |