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okay this is the probleme
i want to make my char run (know it already) but when it reaches the enemy it should catch the enemy how can i do it ??
only the past knows how the future looks like ~ HW
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Simply use an itr kind: 3 in the running frames. If you don´t know what to write in there just copy the itr kind: 1 from the walking frames and change the kindtag to 3.
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I'm not sure whether he wants really a kind:3-grap... i think he maybe wants a kind:1-grap (like in walking), but for running.
> Not possible, due to the running-state...
So you can either (as dome said) use a ind:3 (which will be creepy annoying and surely overpowered) or... uhm... dunno
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i used itr kind 3 works perfect solved
only the past knows how the future looks like ~ HW
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<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 48 y: 36
bpoint_end:
itr:
kind: 3 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
wpoint:
kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
This is an example
itr:
kind: 3 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
Here you can this itr kind: 3 to catch the opponent
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