[W.I.P] LF2 Data Debugger | Update [4/5/09] - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [W.I.P] LF2 Data Debugger | Update [4/5/09] (/showthread.php?tid=2788) Pages:
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[W.I.P] LF2 Data Debugger | Update [4/5/09] - Boop - 05-02-2009 Download DLL: [attachment=1436] Exe file which loads dlls(incase you don't have it...): http://www.mediafire.com/?ictlcgenmjd Update: [youtube]PrOleF_WLvw[/youtube] Can't see much in the small screen, I recommend viewing in full screen so you can see whats going on . *Made the editor, now you can actually edit stuff (the whole point). Everything written in 100% Assembly . *Changed the colors(itr is red, bdy is blue) *Fixed the bug where the sqaures stayed after you left a fight. *X: , Y: write the centery. Looking for suggestions on how to design this thing(I'm thinking multiple windows and what not). Plus which other features you want(prioritized). About: The whole idea about this project is to let you edit small LF2 things WHILE lf2 is running. I know how annoying it is to tweak 1 value... Change value - load lf2 - test - not good - close lf2 - change value - load lf2 - test etc... Over and over again. This is going to make it possible to edit frames in real time(while lf2 is running) and see the changes (highlights itrs , bdys etc etc). As of now, the release only includes the highlight itr + bdy stuff (itr is blue, bdy is red). Usage note: You have to be player 3... Sorry about that. I'll make a feature later which lets you set what you want . For the editor, I suspect I'll have to write it in c/c++/delphi because writing it in assembly is driving me insane . Already wasted around 1 hour trying to get it to work . Anyway, if you are wondering why I'm releasing this now - it is mostly to get a sense of accomplishment ( I wasted stupid amounts of time on this, and don't want it sitting for my hard drive for ages until I get a working editor ). Credits:
RE: [W.I.P] LF2 Data Debugger - Pirate - 05-02-2009 I allready heard rumors about this^^ ITS F***ING AWESOME. Finally we don't have to get in and out that often Thanks Lord Silva RE: [W.I.P] LF2 Data Debugger - ~Dome~ - 05-02-2009 This is just too great. I can remember how I needed like 40~ trys to achieve the perfekt x/y/w/h for an attack of Arcanis. One more fantastic project of you Silva. RE: [W.I.P] LF2 Data Debugger - Alblaka - 05-02-2009 Sry for my unknoweledge... WTH is a dll-file? RE: [W.I.P] LF2 Data Debugger - TheNave - 05-02-2009 the dll file is loaded by the exe, whenever something is changed in it, it will be changed in the exe-file aswell... it's actually the same like hex editing, but somehow abit easier^^ I dunno really much about it you need this exe http://www.mediafire.com/?ictlcgenmjd to load the dll file, it should be in the same folder as the exe file RE: [W.I.P] LF2 Data Debugger - Simoneon - 05-02-2009 This is truly awesome, 'cuz now I can work on my projects faster! Thank You! RE: [W.I.P] LF2 Data Debugger - sadbhav - 05-03-2009 I dunno anything about D.C-ing, but who cares! What U've made is pretty awesome! no minor (major) annoyances to open and close XD (Ijust wash someone would make one for spriting tho XD) RE: [W.I.P] LF2 Data Debugger - no one - 05-03-2009 Some bugs: -There is a weird white dot at the top-left corner behind the sprites when you play as player 3. -If you press F4 in game, it'll show the red/blue box in the selection menu. -When you change the sprite facing direction, the box move away a bit. Beside those, this is spartawesome. EDIT: Say, why don't you change the x any thing in to centery and centerx instead of the coordinates of where you are standing? RE: [W.I.P] LF2 Data Debugger - Marshall - 05-03-2009 that is awesome work, Silva RE: [W.I.P] LF2 Data Debugger - YinYin - 05-04-2009 right - first time ppl with bad imagination who are too lazy to work it out properly without trial and error get to see how sloppy/accurate/thoghthrough the original data is - and how their own compares to it hopefully gets you all to do some more proper data that way ... d: if you keep it for player 3 only i would consider it a feature - if you expand it to the other players you should consider enabling it for every object on screen but the box drawing already lags behind; i can imagine it all slowing down a lot if you analyze every object that way - perhaps only do it for a certain team? or only player 3 and all objects that belong to him? (that would then include anything he picked/rebounded etc) (05-03-2009, 06:51 AM)no one Wrote: -There is a weird white dot at the top-left corner behind the sprites when you play as player 3.its not like its supposed to be pretty now is it the white spot is the first/topleft pixel of the sprite - pretty usefull for you centering the pic (05-03-2009, 06:51 AM)no one Wrote: EDIT: Say, why don't you change the x any thing in to centery and centerx instead of the coordinates of where you are standing?wouldn be of much use as it doesn tell/visualize anything you dont already know (assuming youve written that data or opened it) i have to admit tho i wouldn really know what to use the x/y coordinate info for either ... - for quickly testing how far you move/slide perhaps? well i dont really need it i would rather want to know what frame(number) is currently being displayed xD right now i often have to use dummy pics on parts that are meant to be invisible later to verify what frame im in when debugging it - kinda annoying to assing different images for each frame, memorize/count/or look up what i took for which when it all gets stuck somewhere and taking them out again when im done |