[solved] Double Jump - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Double Jump (/showthread.php?tid=2865) Pages:
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[solved] Double Jump - Beasty - 05-11-2009 First: Hello LFE For a character i need a simple double jump. Not a triple or even infinite jump, that's what i got when i tried it myself. It just should do a second jump while in mid-air or falling. I already searched the forum and mainsite for a solution, and found nothing useful. If a double jump is possible, i would be grateful for help. Thanks in advance, Beasty RE: Double Jump - Simoneon - 05-11-2009 Did You search for dvy: ? Just give Your frame hit_j: xxx, and that xxx frame make with -dvy: . Mainsite anyways... :P RE: Double Jump - Lauli - 05-11-2009 In the jump frames there are some lines that say hit_a: 0 hit_d: 0 hit_j: 0 Make your own "jump cycle" and link it to the original jumping. RE: Double Jump - Beasty - 05-11-2009 Well, if i link from the jump frame to the "second jump" frames (the ones for the double jump) you can simply hit jump a several times and the character keeps jumping. So we have not a double jump but an infinite jump... RE: Double Jump - Simoneon - 05-11-2009 Make 3 (or how much You want) frames similar to jump frames... Should look like this: <frame> 300 jump, etc. Solved? RE: Double Jump - Headstrong Warrior - 05-11-2009 okay first of all copy the jump frames put the copied jump frames at the end of your data (before dummie ) give the normal jump and hit a/d/j xxx (xxx should be the beginning of the second jump) change the number until they fit (if you haven´t done it already) and then save it well i really suck at explaining send me the data and ill do it for you RE: Double Jump - Beasty - 05-11-2009 Hm, i just did exactly as you described it, but it just leads to this endles jumping. RE: Double Jump - TheNave - 05-11-2009 is there a hit_j: XXX at the copied jump frames? RE: Double Jump - Headstrong Warrior - 05-11-2009 if you have done exactly what i desxribed it shouldn´t but i can fix that delete the hit a/d/J in the second jump frames and everything is fine 8if theres one ^^ RE: Double Jump - JossuaDC - 05-11-2009 My character features 'double jumping'. Here are the frames I made (DON'T COPY THEM), you can use them as reference: Modified original jump frame with hit_j: tag:
Second jump:
The second jump will act exactly the same as the original jump, but the second one doesn't have the hit_j: tag. (If you apply it to your jump frames and your character automatically jumps twice in a row - increase the wait in frame 210.) (You can expand the second set of jump-frames and add an extra frame with wait: 0 and dvy: 550 before the frame with the - dvy.) |