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Did You search for dvy: ?
Just give Your frame hit_j: xxx, and that xxx frame make with -dvy: .
Mainsite anyways... :P
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In the jump frames there are some lines that say hit_a: 0 hit_d: 0 hit_j: 0
Make your own "jump cycle" and link it to the original jumping.
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05-11-2009, 06:56 PM
(This post was last modified: 05-11-2009, 06:57 PM by Beasty.)
Well, if i link from the jump frame to the "second jump" frames (the ones for the double jump) you can simply hit jump a several times and the character keeps jumping. So we have not a double jump but an infinite jump...
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Make 3 (or how much You want) frames similar to jump frames...
Should look like this: <frame> 300 jump, etc.
Solved?
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okay
first of all copy the jump frames
put the copied jump frames at the end of your data (before dummie ) give the normal jump and hit a/d/j xxx (xxx should be the beginning of the second jump) change the number until they fit (if you haven´t done it already) and then save it
well i really suck at explaining send me the data and ill do it for you
only the past knows how the future looks like ~ HW
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Hm, i just did exactly as you described it, but it just leads to this endles jumping.
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is there a hit_j: XXX at the copied jump frames?
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05-11-2009, 07:12 PM
(This post was last modified: 05-11-2009, 07:16 PM by Headstrong Warrior.)
if you have done exactly what i desxribed it shouldn´t but i can fix that delete the hit a/d/J in the second jump frames and everything is fine 8if theres one ^^
only the past knows how the future looks like ~ HW
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