[solved] Probelm with a frames(new bug i think) - Madara Uchiha - 05-20-2009
Something really weird is happening, i create an attack and when i try to perform it, it goes invisble?! here's the code:
Code: <frame> 295 Yin_Release
pic: 90 state: 15 wait: 2 next: 296 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 296 Yin_Release
pic: 89 state: 15 wait: 3 next: 297 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 297 Yin_Release
pic: 90 state: 15 wait: 2 next: 298 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 298 Yin_Release
pic: 91 state: 15 wait: 3 next: 299 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 299 Yin_Release
pic: 90 state: 15 wait: 2 next: 300 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 300 Yin_Release
pic: 89 state: 15 wait: 3 next: 301 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 Yin_Release
pic: 90 state: 15 wait: 2 next: 302 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end::
<frame_end>
<frame> 302 Yin_Release
pic: 91 state: 15 wait: 3 next: 303 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 303 Yin_Release
pic: 90 state: 15 wait: 2 next: 304 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 Yin_Release
pic: 91 state: 15 wait: 3 next: 305 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 14 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 Yin_Release
pic: 90 state: 15 wait: 2 next: 306 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 13 y: 33 w: 36 h: 38
bdy_end:
wpoint:
kind: 1 x: 31 y: 99999 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 35 y: 78 action: 108 dvx: 0 dvy: 0 oid: 515 facing: 0
opoint_end:
<frame_end>
<frame> 306 Yin_Release
pic: 89 state: 15 wait: 5 next: 308 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
itr: #Super_Heal
kind: 8 x: 18 y: 4566 w: 31 h: 65 dvx: 308 injury: 99999999
itr_end:
bdy:
kind: 0 x: 18 y: 4566 w: 31 h: 65
bdy_end:
wpoint:
kind: 1 x: 27 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 307 Yin_Release
pic: 1000 state: 15 wait: 3 next: 1000 dvx: 0 dvy: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 4566 w: 31 h: 65
bdy_end:
<frame_end>
<frame> 308 Yin_Release_Hurt
pic: 51 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 235
bdy:
kind: 0 x: 24 y: 17 w: 24 h: 60
bdy_end:
wpoint:
kind: 1 x: 32 y: 53 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
also i am trying to make it so that my character can get hurt will performing an attack, it doesn't seem to work with every method i try here's the code:
Code: <frame> 320 Creation_Rebirth
pic: 114 state: 3 wait: 2 next: 321 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -500
bdy:
kind: 0 x: 20 y: 12 w: 30 h: 66
bdy_end:
wpoint:
kind: 1 x: 99999 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 321 Creation_Rebirth
pic: 115 state: 3 wait: 2 next: 322 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 2 x: 40 y: 40 action: 20 dvx: 0 dvy: 0 oid: 123 facing: 0
opoint_end:
bdy:
kind: 0 x: 20 y: 12 w: 30 h: 66
bdy_end:
wpoint:
kind: 1 x: 99999 y: 99999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 322 Creation_Rebirth
pic: 116 state: 18 wait: 2 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636
bdy_end:
itr:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636 dvx: 0 dvy: 0 fall: -1 arest: 3 bdefend: -1 injury: 75 effect: 0
itr_end:
<frame_end>
<frame> 323 Creation_Rebirth
pic: 51 state: 17 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 235
bdy:
kind: 0 x: 24 y: 17 w: 24 h: 60
bdy_end:
wpoint:
kind: 1 x: 99999 y: 99999 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
someone please help me fix it
RE: Probelm with a frames(new bug i think) - TheNave - 05-20-2009
1st on your creation rebirth thingy, you got 2 times hit_a/d/j in some frames
2nd, what the hell should that ik8 with the injury: 999999 in your character do? if it should heal the char then it has to be in the Object which reacts with the Character
RE: Probelm with a frames(new bug i think) - WoodySmasher - 05-21-2009
Hey if u want something to react to ur char don't put it in ur char's data put in a ball's data.
bdy:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636
bdy_end:
itr:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636 dvx: 0 dvy: 0 fall: -1 arest: 3 bdefend: -1 injury: 75 effect: 0
itr_end:
Like here a char can't hurt himself u know. Only another object can.
itr: #Super_Heal
kind: 8 x: 18 y: 4566 w: 31 h: 65 dvx: 308 injury: 99999999
itr_end:
bdy:
kind: 0 x: 18 y: 4566 w: 31 h: 65
bdy_end:
it's also like this in this frame .
So u need to create a ball and put all this in there.
RE: Probelm with a frames(new bug i think) - Madara Uchiha - 05-21-2009
Could you help me with the second one, since i am trying to get my character to hurt himself.
RE: Probelm with a frames(new bug i think) - zxcv11791 - 05-21-2009
woodysmasher just said it o_0
<frame> 322 Creation_Rebirth
pic: 116 state: 18 wait: 2 next: 323 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636
bdy_end:
itr:
kind: 0 x: 9999 y: 9999 w: 33636 h: 33636 dvx: 0 dvy: 0 fall: -1 arest: 3 bdefend: -1 injury: 75 effect: 0
itr_end:
<frame_end>
this won't work, he can't hit himself using his own frame. You have to opoint out a ball with that itr and state 18.
And just out of curosity, why are you bdy values and itr so high? you're just trying to hit yourself right?
RE: Probelm with a frames(new bug i think) - Madara Uchiha - 05-21-2009
ok i need the first one fixed now, look what happens when she does her moves, i removed the itrkind8, she disappears before she reaches the itrkind8. ![[Image: clip0023.gif]](http://img132.imageshack.us/img132/3820/clip0023.gif)
Not the first moves, the second one.
RE: Probelm with a frames(new bug i think) - Alblaka - 05-21-2009
(05-21-2009, 07:21 PM)Madara Uchiha Wrote: ok i need the first one fixed now, look what happens when she does her moves, i removed the itrkind8, she disappears before she reaches the itrkind8. ![[Image: clip0023.gif]](http://img132.imageshack.us/img132/3820/clip0023.gif)
Not the first moves, the second one.
Disappear with a character > You made a typo in the frame numbers somewhere... You send the char to a not-existing frame ^^
RE: Probelm with a frames(new bug i think) - TheNave - 05-21-2009
(05-20-2009, 08:18 PM)TheNave Wrote: you got 2 times hit_a/d/j in some frames
RE: Probelm with a frames(new bug i think) - Madara Uchiha - 05-21-2009
yeah i got rid of that, but there still that bug.
RE: Probelm with a frames(new bug i think) - WoodySmasher - 05-22-2009
I can't see any fatal problems can u post the updated data. Also look for any frames below the move that already have the same frame number.
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