[solved] problem with clones - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] problem with clones (/showthread.php?tid=3001) Pages:
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[solved] problem with clones - HappyHouR - 06-02-2009 i created a clone and when it set the hp he get into injury franmes. do you got a way to avoid that? also without editing the brokenweapon.dat when can i use high x y values to hide the fire then that stage 18 create? RE: problem with clones - Alblaka - 06-02-2009 First problem: Use fall: -1 in the hitting itr, that will prevent him from going to the injury frames. Second thing: Spawn the object with the itr on y: -3000 and add 3000 to the y-value of the itr ^^ RE: problem with clones - Alblaka - 06-02-2009 You have to OPOINT the object with a high (or high negative) Y value.... then it will be below (or above) the screen... If you make something with the centerx/y or the itr x/y coordinates... don't exspect it will work XD RE: problem with clones - HappyHouR - 06-03-2009 (06-02-2009, 08:18 PM)Alblaka Wrote: You have to OPOINT the object with a high (or high negative) Y value.... then it will be below (or above) the screen... LOL I found whats wrong XD. i did try this before asking for help. i forgot i opoint twice the same ball . so it kinda silly lol guess i should be more careful. u dont see the fire thing but it make a hit sound got any idea how to fix it? i prefer no sound hit when it set the clone hp. RE: problem with clones - Som1Lse - 06-03-2009 (06-03-2009, 01:23 PM)HappyHouR Wrote: u dont see the fire thing but it make a hit sound got any idea how to fix it? Effect: 5 could be usefull. RE: problem with clones - HappyHouR - 06-03-2009 (06-03-2009, 01:43 PM)Someone else Wrote:(06-03-2009, 01:23 PM)HappyHouR Wrote: u dont see the fire thing but it make a hit sound got any idea how to fix it? nope it didnt help. i wanna set hp with slient effect . only problom is punch sound. RE: problem with clones - Alblaka - 06-03-2009 wtf? If you put a effect:5 into the itr, the attack WILL BE SILENT, cuz exactly that is the entire reason for this effect... I use that effect in kinda every char (for example as a slow-down move, which of course doesn't makes any sounds). If you still have a sound whereas you used effect:5 : remove the "sound: ...wav" XD RE: problem with clones - TheNave - 06-03-2009
if the effect: 5 does not work remove these sounds from your data header
RE: problem with clones - HappyHouR - 06-03-2009 (06-03-2009, 02:10 PM)Alblaka Wrote: wtf? If you put a effect:5 into the itr, the attack WILL BE SILENT, cuz exactly that is the entire reason for this effect... Code? (06-03-2009, 02:26 PM)TheNave Wrote: if the effect: 5 does not work remove these sounds from your data header lol u just post before i post my code nope. there no sound in this ball. kinda werid. check the spolier. btw i also used normal state 3 in body frames just to see if it that the problom. RE: problem with clones - Alblaka - 06-03-2009 Quote:Effect: 5Try writing the "E" small ^^ Maybe it's same with "hit_Ja", which won't be accepted until you write "hit_ja" |