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06-02-2009, 06:55 PM
(This post was last modified: 06-02-2009, 07:37 PM by HappyHouR.)
i created a clone and when it set the hp he get into injury franmes. do you got a way to avoid that?
also without editing the brokenweapon.dat when can i use high x y values to hide the fire then that stage 18 create?
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First problem:
Use fall: -1 in the hitting itr, that will prevent him from going to the injury frames.
Second thing:
Spawn the object with the itr on y: -3000 and add 3000 to the y-value of the itr ^^
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You have to OPOINT the object with a high (or high negative) Y value.... then it will be below (or above) the screen...
If you make something with the centerx/y or the itr x/y coordinates... don't exspect it will work XD
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka
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wtf? If you put a effect:5 into the itr, the attack WILL BE SILENT, cuz exactly that is the entire reason for this effect...
I use that effect in kinda every char (for example as a slow-down move, which of course doesn't makes any sounds).
If you still have a sound whereas you used effect:5 : remove the "sound: ...wav" XD
Version 1.10 out now!
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka