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[char] Kagemitsu (previous name: Thor) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [char] Kagemitsu (previous name: Thor) (/showthread.php?tid=3286) |
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[char] Kagemitsu (previous name: Thor) - no one - 07-20-2009 old post (Click to View) http://adf.ly/1axsh All of the data is done. If anyone can help completing the sprites then I would be very grateful. I'd credit you if you could lend me a hand. EDIT: Note: the Soul Unision move require Toridas (another char of mine) to work. I'll try to fix as many bugs as possible and release him too. RE: [char] Thor - betitngoan - 07-20-2009 cool because........ i don't know but it's so cool ![]() RE: [char] Thor - vandesdelca - 07-20-2009 Cool, but... how'd you opoint shadow in running frames? and his attack is same as davis combo, if you create another attack it might be more original. RE: [char] Thor - Evil Sonidow - 07-20-2009 The concept idea is nice, but I just think that perhaps you should change some colors and change the name (Thor doesn't really resemble a ninja's name). If you want to make it more unique, change the punching and make some of his moves based on the little things he holds (I don't recall the name, sorry.) RE: [char] Thor - no one - 07-20-2009 Quote:Cool, but... how'd you opoint shadow in running frames?I didn't. Here's the running frame.
since opoint need 2 frame to be activated and state: 2 will disable next function, I simply change it to state: 4. The problem now is that the char can only move one way. So this is the solution:
I use next to lead the original running frame in to a second one, where I could use opoint. I change the state back to 2. The EXE will took care of the rest for me. Quote:and his attack is same as davis combo, if you create another attack it might be more original.I'm working on it. The basic attack won't have much change but I could add some more combo to it. EDIT: @Evil Sonidow: Quote:Thor doesn't really resemble a ninja's nameSo what name would you suggest? Quote:make some of his moves based on the little things he holds (I don't recall the name, sorry.)It's a kunai, and I have some idea for it but I need to done the basic sprites first. Quote:perhaps you should change some colorsHmm...... Maybe I will. You know any "ninja-y" color? RE: [char] Thor - Evil Sonidow - 07-20-2009 You could make him stab his enemies rather than punch, but that's just my idea. RE: [char] Thor - no one - 07-20-2009 Consider it's done. That will be the > + A combo. RE: [char] Thor - Alectric - 07-20-2009 Quote:perhaps you should change some colors Quote:Hmm...... Maybe I will. You know any "ninja-y" color?how bout black? or maybe a dark green i love this char, should go well in the forum mods ![]() RE: [char] Thor - Eddie - 07-20-2009 Hmm, Kunai are throwing knives, so shouldn't you make say a throwing knife move? Say you could have them attached to wires to his arms.. and he could launch them out either side or straight forwards at an enemy. Heck.. why don't you get him to turn around and double stab enemies behind him, that'd be cool xD For a name try Kagemitsu. Other than that, I think he looks fantastic ![]() RE: [char] Thor - no one - 07-20-2009 @Evil Sonidow: ![]() How's that? @Alectric: Maybe dark green since black will make it hard to "re-recolor" if I get it wrong (look at the pant). @Eddie Quote:Hmm, Kunai are throwing knives, so shouldn't you make say a throwing knife move.It's the D + > + A. I've though about it. Quote:Say you could have them attached to wires to his arms.. and he could launch them out either side or straight forwards at an enemy.Brilliance. I'll definitely code that. Thanks Quote:For a name try Kagemitsu.A bit long but I like the way it spell. |