This could be a replacement for fury in the forum mod since fury's sucky sprite really get on my nerve.
I haven't come up with much moves yet, only some speed bases attacks so critic and suggestion are welcome.
Standing:
![[Image: standing.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/standing.gif)
The dark pixels below the ear are fixed so...
Walking:
![[Image: walking.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/walking.gif)
Do I have to say anything?
Running:
![[Image: running.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/running.gif)
It took me a while but I've finally make the opoint work bug-free
Punching:
![[Image: punching.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/punching.gif)
The first punch have a pixel from davis hair but I took care of that.
> + A:
![[Image: clip0010.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0010.gif)
I still like the punching more.
Cloning:
![[Image: clip0014.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0014.gif)
If you watch closely on the second frame of the lightning, you'll see that the clones got their centery a bit off but who care?
Shuriken throwing:
![[Image: clip0023-1.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0023-1.gif)
The shuriken seem to be a little odd to me but I can't point out what it is.
Oh and I know this is forbidden but anyone have a good sound for that move and the chidori (findsound suck)?
Chasing clones:
![[Image: clip0014.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0014.gif)
The clones are slower than the original and will disappear after awhile.
Chidori
![[Image: clip0017.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0017.gif)
For the record: I DIDN'T STEAL ANY THING TO MAKE THIS MOVE
Cloning:
![[Image: clip0021.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0021.gif)
Don't be fooled by the com thing. the clone is a type: 3 object. That's why when Julian punch him away, the com stay behind a bit (will be fixed).
This is only the basic. The clone won't do anything beside attract enemies for now. You'll be able to control him when I'm done spriting the attacks.
Oh and he won't be destroyed unless you hit him with a state: 3006 or stronger balls, but that doesn't mean he won't be blasted away when he's hit and will disappear when he goes off-screen (So don't be lazy after you call him out).
Don't mind if you see Davis's sprites appear, I haven't done spriting yet.
Escape:
![[Image: clip0023.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0023.gif)
It won't be very helpful if you face the wall and stand too close to it.
Speed attack:
![[Image: clip0027.gif]](http://i403.photobucket.com/albums/pp111/thanhlong_98/clip0027.gif)
I'm trying to get the dragon punch interact in time but it'll take a while.
And I felt it's necessary to say the move look better in game
First cloning technique: Healing
Second cloning technique: super attack
Both of them have one bug in common: the com logo will appear for a few second if there's no clone in the area.
Common feature: Those move only work if you're not staying too far from a clone (NOT A BUG, I CODED IT THAT WAY).
And just in case somebody want to ask, I haven't done spriting yet.
Soul unison:
http://www.swfcabin.com/open/1268736730
Both char use D + J + A and Toridas will merge with Kagemitsu. From now on if Toridas player press A while Kagemitsu is standing or walking, he will teleport to the closest enemy.
Both of them can be separated by receiving hit or when Kagemitsu player press D + J + A like you see at the end of the flash.