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[solved] Adding Effects to walking - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Adding Effects to walking (/showthread.php?tid=331) |
[solved] Adding Effects to walking - Gardivor - 05-11-2008 I'm trying to add effects to my template's walk but it seems to only work for standing. When i put this for standing, the effects work just fine .But when i put it like this for walking the effects dont show up, what am i doing wrong? <frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 53 y: 80 action: 64 dvx: 0 dvy: 0 oid: 997 facing: 0 opoint_end: wpoint: kind: 1 x: 32 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 53 y: 80 action: 64 dvx: 0 dvy: 0 oid: 997 facing: 0 opoint_end: wpoint: kind: 1 x: 45 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> the effects show up when i stand but not when i walk
RE: Adding Effects to walking - Lauli - 05-11-2008 Opoint never works in the first frame. Try it in the next walking frame. If this doesn't work, use state 3 in the walking frames. (Still not sure if it works then) RE: Adding Effects to walking - Gardivor - 05-11-2008 Ty =D it works now, im still new to d.c ive only been at it for like a week. RE: Adding Effects to walking - Silverthorn - 05-11-2008 The problem with the walking stuff is that actually every walking-frame will be the first frame in the sequence. That sounds kinda weird, but DC-wise it is that case. You could either do it with the method Lauli suggested or you can create a new frame, let's say, frame 398 you write something like this: Code: <frame> 5 walkingIf not, then you'll have to create 4 new frames, that link to the next frame in the walking sequence, like: 4-394 -5-395 -6-396 -7-397(-999) whereas the regular walking frames run on state: 1 and the others on a state of your choice |