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[solved] [solved] Opoint questions: - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] [solved] Opoint questions: (/showthread.php?tid=3773) |
[solved] [solved] Opoint questions: - Hukko - 10-12-2009 Hi (again ¬¬) I don't know how can I make the opoint (object: type 3) appears behind my chars: And how I can change the "z" in the opoint? Thank you. RE: Opoint questions: - Simoneon - 10-12-2009 Use hit_j in the t3 frames. RE: Opoint questions: - Som1Lse - 10-12-2009 (10-12-2009, 05:12 PM)Hukko Wrote: Hi (again ¬¬) Cant you use a negative x? Not shure through. (10-12-2009, 05:12 PM)Hukko Wrote: And how I can change the "z" in the opoint? You cant but you can make an invisible type 3 object moving on the z axis using hit_j: something. RE: Opoint questions: - TheNave - 10-12-2009 @Up "behind" like on the z-axis @UpUp correct RE: Opoint questions: - Divisor - 10-12-2009 For behind: -Sprite the rock together with your char -Use z-axis movement: move the object 1 px up and it should appear behind the char. RE: Opoint questions: - Alblaka - 10-12-2009 Since noone said: hit_j: 50 is the z-axis movement ZERO hit_j: >50 will move the object downwards hit_j: <50 will move the object upwards... So a wait:1 with hit_j: 49 should move the t3 SLIGHTLY upwards, making it displayed behind your char ^^ For the case someone is interested: hit_j: 150++ can be used to create a screen effect, covering entire field and hiding everything ^^ RE: Opoint questions: - Hukko - 10-14-2009 @Alblaka I see in the woody_ball.dat and i look the hit_j in flying frames. RE: Opoint questions: - Lauli - 10-15-2009 Alblaka Wrote:So a wait:1 with hit_j: 49 should move the t3 SLIGHTLY upwards, making it displayed behind your char ^^If you want that frame to be even shorter than wait: 1, use wait: 0. RE: Opoint questions: - Alblaka - 10-16-2009 (10-15-2009, 04:33 AM)Lauli Wrote:Alblaka Wrote:So a wait:1 with hit_j: 49 should move the t3 SLIGHTLY upwards, making it displayed behind your char ^^If you want that frame to be even shorter than wait: 1, use wait: 0. Are you sure, this will work? Though wait:0 means a SMALL amount of time (not zero time) a movement of z-1 (hit_j:49) for such a small time will may cause actually nothing... Dunno, whether it's exactly that, but i dont like to work with wait:0 since it scres up timed moves... (wait:0+wait:2 is not equal to wait:1+wait:1 )
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