Alblaka Wrote:So a wait:1 with hit_j: 49 should move the t3 SLIGHTLY upwards, making it displayed behind your char ^^
If you want that frame to be even shorter than wait: 1, use wait: 0.
Are you sure, this will work? Though wait:0 means a SMALL amount of time (not zero time) a movement of z-1 (hit_j:49) for such a small time will may cause actually nothing...
Dunno, whether it's exactly that, but i dont like to work with wait:0 since it scres up timed moves... (wait:0+wait:2 is not equal to wait:1+wait:1 )