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Zombie Question - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Zombie Question (/showthread.php?tid=3846) Pages:
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Zombie Question - Dragonxl - 10-29-2009 I wanna made a Zombie character that -can´t jump -can´t run -and can´t row And if someone attack him (only Ranged attacks) than he lose some parts of his body but is still alive. He shoud lose his two hands and his head and if some attack him again he dies. But i have no idea how to make this ![]() Some one can help me? Here is an example how I mean it: RE: Zombie Question - no one - 10-29-2009 Quote:-can´t jumpModify those frames to be some kind of basic moves/attacks. edit the rowing/jumping/... speed in the beginning too. Quote:And if someone attack him (only Ranged attacks) than he lose some parts of his body but is still alive.Use a itr/kind: 8 or kind: 3 system for the balls + character to make him transform into different versions of body-losing-creature. RE: Zombie Question - Dragonxl - 10-29-2009 Okey I have thinked about something like this too but i didn´t know how to make this. Thanks! RE: Zombie Question - naruto hyuuga - 10-30-2009 -can´t jump - positive jump height takes ou to crouch frames atou matically -can´t run - make it everything excatly same as walking those are what i can think of no one nailed losing parts of his body RE: Zombie Question - Dragonxl - 10-30-2009 But itr/kind: 3 is catching, when I attack other character it doesn´t work right ? Isn´t it easier to add a transform in his Injured frames? RE: Zombie Question - no one - 10-30-2009 Quote:Isn´t it easier to add a transform in his Injured frames?I thought you only need range attack. And what's wrong with itr/kind: 3? Give it a high y: value so it only activate when encounter the zombies. When you use the move against normal chars, a normal itr/kind: 0 should do it. RE: Zombie Question - Dragonxl - 10-30-2009 (10-30-2009, 01:47 PM)no one Wrote: I thought you only need range attack. Yes sry have forget it that it´s for range and melee ![]() (10-30-2009, 01:47 PM)no one Wrote: And what's wrong with itr/kind: 3? Give it a high y: value so it only activate when encounter the zombies. When you use the move against normal chars, a normal itr/kind: 0 should do it. What? I have never used this methode. I must just give the ball a high y: value? RE: Zombie Question - naruto hyuuga - 10-30-2009 example of what no one means itr: kind: 3 x: 10 y: 50000 itr_end: i didn't include the other tags but thats what it is basically RE: Zombie Question - no one - 10-30-2009 the ball have 2 itr, a normal one (itr/kind: 0) and a special one (itr/kind: 3): itr: kind: 0 x: 70 y: 55 w: 100 h: 80 dvx: 30 fall: 999 vrest: 15 bdefend: 100 injury: 95 effect: 2 itr_end: itr: kind: 3 x: 70 y: 999999999999 w: 100 h: 80 catchingact: <hit/hitting_frames> caughtact: <zombies'_transformation> itr_end: The zombies have special bdys in every injure frames so he could be caught and brought to the transformation frames: bdy: kind: 0 x: 70 y: 999999999999 w: 100 h: 80 bdy_end: Easy as that. RE: Zombie Question - Dragonxl - 10-30-2009 Okey now I understand it! Thanks I will test it soon. |