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Okey I have thinked about something like this too but i didn´t know how to make this.
Thanks!
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-can´t jump - positive jump height takes ou to crouch frames atou matically
-can´t run - make it everything excatly same as walking
those are what i can think of
no one nailed losing parts of his body
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But itr/kind: 3 is catching, when I attack other character it doesn´t work right ?
Isn´t it easier to add a transform in his Injured frames?
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example of what no one means
itr:
kind: 3 x: 10 y: 50000
itr_end:
i didn't include the other tags but thats what it is basically
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the ball have 2 itr, a normal one (itr/kind: 0) and a special one (itr/kind: 3):
itr:
kind: 0 x: 70 y: 55 w: 100 h: 80 dvx: 30 fall: 999 vrest: 15 bdefend: 100 injury: 95
effect: 2
itr_end:
itr:
kind: 3 x: 70 y: 999999999999 w: 100 h: 80
catchingact: <hit/hitting_frames> caughtact: <zombies'_transformation>
itr_end:
The zombies have special bdys in every injure frames so he could be caught and brought to the transformation frames:
bdy:
kind: 0 x: 70 y: 999999999999 w: 100 h: 80
bdy_end:
Easy as that.
Posts: 134
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Joined: Mar 2008
Okey now I understand it!
Thanks I will test it soon.
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