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[Character] Drunken Bandit - Printable Version

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+--- Thread: [Character] Drunken Bandit (/showthread.php?tid=3848)

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[Character] Drunken Bandit - Gad - 10-29-2009

This is first version (v.1.0) of Drunken Bandit.

This character has been mainly created for AI players.
It's controlable by human, but the whole fun appears, when computer controls it.

DOWNLOAD FROM FILEFRONT

Screenshots:
What he can do?

-Stand
-Walk
-Vomit
-Burp
-Fall over
-Attack with his fist! (omg!)

@Help needed:
-Transformation Bandit -> Drunken Bandit, when he drinks beer.
-Any other ideas?


RE: Drunken Bandit - XLittlebob252 - 10-29-2009

really nice idea and creative :D
but can you explain how vomit or burp hurts?


RE: Drunken Bandit - Gad - 10-29-2009

It doesn't hurt. :] It's jut for fun. You can vomit when you're holding other player, that's why freeze is looking demaged.


RE: [Character] Drunken Bandit - Bamboori - 10-29-2009

instead of defending, he should stumble backwards :P


RE: [Character] Drunken Bandit - Gad - 10-29-2009

OMG, forgot to put that, I have been already thinking about this. But anyway thanks. ;D Any other ideas?


RE: [Character] Drunken Bandit - Lauli - 10-29-2009

If he is able to pick up weapons (I didn't play him) he could randomly let them fall down again.

EDIT: No, randomly didn't have any special purpose. But it sounds weird if I'd say "he could regularly let them fall down again." :P


RE: [Character] Drunken Bandit - Simoneon - 10-29-2009

(10-29-2009, 07:19 PM)Lauli Wrote:  randomly

That word did have purpose or not?
If did, then I think it's hard to do.


Oh, and hey, that's an awesome thing char. I love random chars. Really.


RE: [Character] Drunken Bandit - Gad - 10-29-2009

(10-29-2009, 07:19 PM)Lauli Wrote:  If he is able to pick up weapons (I didn't play him) he could randomly let them fall down again.

I don't realy get the idea. Maybe I'm just too stupid, but could you explain a little?

(10-29-2009, 07:39 PM)HappyHouR Wrote:  
(10-29-2009, 06:02 PM)Gad Wrote:  @Help needed:
-Transformation Bandit -> Drunken Bandit, when he drinks beer.
-Any other ideas?

You need to make the beer opoint t3 with ik3 that send the bandit into frame with state: 8000 .You also need frame in the drinking frame with state: 10 and high bdy that react to that t3 the beer opoint.the ik3 send the bandit to transformation frames.

Btw awesome idea.You could use state: 10 for wait: 0

But could it work after about 10 seconds when he finishes the bottle? It won't pull him back to place where he drank it?


RE: [Character] Drunken Bandit - Lauli - 10-29-2009

So he picks up a knife and holds it like normal LF2 chars.
But then all of the sudden he lets the knife fall down again, because he is too drunk to hold a knife.


RE: [Character] Drunken Bandit - Gad - 10-29-2009

Hmmm, good idea. Gonna fix it in while. Currently he is able to pick up every type of weapons, even "heavy" (box/stone), but when he tries to run with it he drops it. He can't normal attack with weapon, he throws everything, but with very small power.