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Ball - bouncing - Printable Version

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Ball - bouncing - Neon Jackal - 11-06-2009

I've been trying to make a ball that bounces along the ground but can't get it to work.
I want to make a fireball like in Super Mario Bros on NES.


RE: Ball - bouncing - HappyHouR - 11-06-2009

(11-06-2009, 06:06 AM)Neon Jackal Wrote:  I've been trying to make a ball that bounces along the ground but can't get it to work.
I want to make a fireball like in Super Mario Bros on NES.

t3 ignore the gravity. Use t4 .t4 bounce when it hit the ground. Its a weapon .t3 can't bounce cause it can't hit ground unless you use hit_Fa: 7 but it doesn't bounce.


RE: Ball - bouncing - Bamboori - 11-06-2009

or pretend the bouncing via using different centery:'s


RE: Ball - bouncing - Neon Jackal - 11-06-2009

I've tried the centery thingy and the ball either goes off screen, looks really silly or doesn't hit the enemy.

With t4 how would I keep it's horizontal movement constant? I mean, wouldn't the "ball" eventually stop?


RE: Ball - bouncing - HappyHouR - 11-06-2009

(11-06-2009, 01:43 PM)Neon Jackal Wrote:  I've tried the centery thingy and the ball either goes off screen, looks really silly or doesn't hit the enemy.

With t4 how would I keep it's horizontal movement constant? I mean, wouldn't the "ball" eventually stop?

use the next to loop to next with dvx dvy: - and back to the throwing frames.

I didn't try it but t4 do hit the ground and bounce. The lf2 baseball for example.


RE: Ball - bouncing - Neon Jackal - 11-07-2009

Ok, so t4 just results in the ball stopping as soon as it hits the ground and messing with dvy looks silly and doesn't work, I've tried all sorts of values but what mostly happens is the ball favours either going up or down(depending on the values), is what I'm asking even possible?


RE: Ball - bouncing - vandesdelca - 11-07-2009

isn't there a certain frame like 40, 50, 70 in t3 object? one of them is a frame where the ball go if it hits ground by using hit_Fa: x


RE: Ball - bouncing - TheNave - 11-07-2009

no, not rly... but state 100 could work


RE: Ball - bouncing - Lauli - 11-07-2009

Can't you just put a dvy & dvx in the on_ground frames?


RE: Ball - bouncing - Neon Jackal - 11-08-2009

I tried t4 again, I forgot the on_ground frames last time.
It works to an extent...
When you fire a ball if you keep pressing attack(to fire more) you'll punch the one you just made, it will keep going forward but it looks really silly.
It also can't kick reflected(not even by John's move) or stopped, once it hits an enemy it keeps going.