[solved] Transformation (State 80xx) Bug - After Transformation - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Transformation (State 80xx) Bug - After Transformation (/showthread.php?tid=4158) Pages:
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[solved] Transformation (State 80xx) Bug - After Transformation - Hukko - 12-18-2009 Hi, yeah, another bug on my mod... So, I'm working on Bankai Ichigo and I make the transformation (state 80xx) but after the transformation, appears a bug: When i do D + RIGHT + Attack, ok the movement is good but when i do d + LEFT + attack, the charging pics centerx change! why? here is the begin of dat and the movement dat.
and when i play with bankai ichigo (on code, without need transform from normal ichigo) a lot of pics bug appears (wrong pics on wrong frames) plz help RE: Transformation (State 80xx) Bug - After Transformation - Ascor - 12-18-2009 dontcha need to add a certain number to the pic numbers if this character is transformed with stae 80xx? Try it and search on mainsite :P RE: Transformation (State 80xx) Bug - After Transformation - Hukko - 12-18-2009 the number of pics aare opcional... and i already searched it on mainsite, and i didn't found. RE: Transformation (State 80xx) Bug - After Transformation - Ascor - 12-18-2009 http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/reference-pages/182-states?start=26 ... no comment RE: Transformation (State 80xx) Bug - After Transformation - Hukko - 12-18-2009 I'm blind... sorry =/ RE: Transformation (State 80xx) Bug - After Transformation - Alblaka - 12-18-2009 Thats quite the problem with transformer chars ^^ If a chat just has one form for usual and transform into a later ne, theres no problem... but if he can transform back and forth or even start in the 2nd form you need a special rythm for the bmp part: Pic1 Pic2 Pic1 Pic2 Pic3 Pic4 Pic3 Pic4 (I hope you got what i meant) Therefore you can at max use 4 spritesheets instead 10 for the char... RE: Transformation (State 80xx) Bug - After Transformation - Hukko - 12-18-2009 look, my char have 3 sprite sheet, as you can see in the dat. so my problem is the center x in movement for left (transformed char) and the wrong pics file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(140-188): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7 the correct form /\ but if i use this, when i transform, the char will be invisible RE: Transformation (State 80xx) Bug - After Transformation - Alblaka - 12-18-2009 file(0-69): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(140-209): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 file(210-279): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(280-349): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7 file(350-419): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(420-489): sprite\sys\Bankai_Ichigo_2.bmp w: 140 h: 96 row: 7 col: 7 This should do the deal. Not that one of the bmp's is just a filler usually you put the 4th spritesheet in there. But you are going to change all pic-numbers of moves that use the 3rd spritesheet, since it is going to use 280+ instead of 140+ now. RE: Transformation (State 80xx) Bug - After Transformation - Hukko - 12-18-2009 ok, when i transform ichigo into bankai ichigo, the pics problem are solved (but the bug in gif [first post] is already in] and when i play with bankai ichigo (i type the code and choose bankai ichigo) the bug still in because the file(70-139): sprite\sys\Bankai_Ichigo_1.bmp w: 95 h: 79 row: 10 col: 7 file(140-209): sprite\sys\Bankai_Ichigo_0.bmp w: 95 h: 79 row: 10 col: 7 <- was to be bankai_ichigo_2 RE: Transformation (State 80xx) Bug - After Transformation - Alblaka - 12-19-2009 Quote:But you are going to change all pic-numbers of moves that use the 3rd spritesheet, since it is going to use 280+ instead of 140+ now. You need to change all pic numbers above 139 by +140 |