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rayman effect - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: rayman effect (/showthread.php?tid=4163) |
rayman effect - dubbleD - 12-19-2009 hello again i've just got my laptop back after a gazillion years and i apparently left all the files and stuff in a junkin heapin mess so i went about cleaning up the files and i came across the rayman effect study example i once downloaded. from what i saw in the data, a type 0 object is used to make the character react with ik8, in standing frames. its a lot more work getting it up but this reminded me of my maplestory character i made called otto. in maplestory, when you attack, you go in a panting state and you have to wait for your character to 'catch his breath'. so what i did to apply this 'feature' in was i added 4 extra standing frames, changed frames 0,1,2 and 3 into the panting frames and led the frames to the new loop of 4 frames which would be the non panting breath state. so what i wanted to say was, for the study example, what relevance is it still if it is possible that this idea can be used to either replace or add new? and uhm...tell me if theres anything wrong, i may be rushing to a conclusion here... RE: rayman effect - Divisor - 12-19-2009 I did the same thing before seeing the tutorial on LFE. What I think is this: -LFE method: If you want your char to do the move after standing for a longer time (more standing cycles). -Your method: The char only stands for one standing cycle and then gets redirected to the other move. Damn, I hope that's understandable enough
RE: rayman effect - MH-Razen - 12-19-2009 I did and hey: i wrote the rayman effect tut ![]() The idea is good, but linking it to another standing-loop after the first one isnt really that hard (no offence) ![]() I know also my method isnt, but it might be a way for a char to do something after a certain time of doing nothing, and this musnt be another loop, thats why I made this tutorial... (@divisor: now I`m not sure if I was clear enough, either )
RE: rayman effect - dubbleD - 12-20-2009 well i know that mh did lots and lots of the data, pretty much where most of us learnt from. and i also see that its more practical to use mh's rayman for long time periods. im just trying to say that there is also a similar (and easier) way and in my time, i've only ever seen this in the tutorial and my own character 'otto' (meaning i havent seen any other characters. sorry divisor) and so, seeing as this is an option, and for some other people who's english may not be that good (so they may understand why there is a 'rayman' in little fighter) this could make things a little simpler i dunno about you, its just a suggestion that you could add this with the rayman effect :P this also reminds me of the current maplestory mod right now RE: rayman effect - Divisor - 12-20-2009 (12-20-2009, 05:39 AM)dubbleD Wrote: (meaning i havent seen any other characters. sorry divisor)I know, I never published any of my chars anyway... RE: rayman effect - MH-Razen - 12-22-2009 (12-20-2009, 05:39 AM)dubbleD Wrote: im just trying to say that there is also a similar (and easier) way never doubt that, if you want, write a tut in the tut-section
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