hello again
i've just got my laptop back after a gazillion years and i apparently left all the files and stuff in a junkin heapin mess
so i went about cleaning up the files and i came across the rayman effect study example i once downloaded.
from what i saw in the data, a type 0 object is used to make the character react with ik8, in standing frames.
its a lot more work getting it up but this reminded me of my maplestory character i made called otto. in maplestory, when you attack, you go in a panting state and you have to wait for your character to 'catch his breath'.
so what i did to apply this 'feature' in was i added 4 extra standing frames, changed frames 0,1,2 and 3 into the panting frames and led the frames to the new loop of 4 frames which would be the non panting breath state.
so what i wanted to say was, for the study example, what relevance is it still if it is possible that this idea can be used to either replace or add new?
and uhm...tell me if theres anything wrong, i may be rushing to a conclusion here...
i've just got my laptop back after a gazillion years and i apparently left all the files and stuff in a junkin heapin mess
so i went about cleaning up the files and i came across the rayman effect study example i once downloaded.
from what i saw in the data, a type 0 object is used to make the character react with ik8, in standing frames.
its a lot more work getting it up but this reminded me of my maplestory character i made called otto. in maplestory, when you attack, you go in a panting state and you have to wait for your character to 'catch his breath'.
so what i did to apply this 'feature' in was i added 4 extra standing frames, changed frames 0,1,2 and 3 into the panting frames and led the frames to the new loop of 4 frames which would be the non panting breath state.
so what i wanted to say was, for the study example, what relevance is it still if it is possible that this idea can be used to either replace or add new?
and uhm...tell me if theres anything wrong, i may be rushing to a conclusion here...
~its been a long time coming~